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Your Dexterity score increases by 1, and your Wisdom score increases by 1.

Age

Nycters reach maturity by age 5. Compared to humans, nycters don’t usually live longer than 40 years.

Alignment

Nycters have a culture and society that revolves around the community. Members of such communities usually are lawful, where nycters separated from their groups tend to be more neutral or chaotic. In any case, nycters are peaceful and social creatures aiming for goodthrough relationships with other groups and mutual benefits through trade.

Size

Nycters are about 4 to 5 feet tall. They have small, lightweight bodies that weigh between 70 and 100 pounds. Your size is Medium.

Speed

Your base walking speed is 25 feet.

Flight

You have a flying speed of 40 feet. This speed is halved to 20 feetif you use medium armor, and not usable if you wear heavy armor or are encumbered. While flying that way, you cannot execute complex hand gestures, including attacks and somatic elements for spells.

Fangs

You are proficient with this natural weapon, which deal 1d4 piercing damage on a hit.

Darkvision

Accustomed to the darkness of the caves of the underdark where your kind thrives, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colours in darkness, only shades of grey.

Sun Sickness

While in direct sunlight, unless otherwise concealed or in dim sun light, you have disadvantage on Strength, Dexterity and Constitution based ability checks, attack rolls, and saving throws.

 Echolocation

As an action, you can emit a high frequency sound that grants blindsight for 30 ft in all directions, lasting until the end of your turn. This effect does not go through or around walls or other solid material. Being in a silenced or deafened state will negate this ability until you are no longer silenced or deafened.

Sensible Hearing

You have advantage on Wisdom (Perception) checks that involve listening, unless deafened.

While your keen hearing can be helpful, it is also one of your weaknesses. You are vulnerable to thunder damage, even if deafened.

Languages

You can speak, read, and write Common and Undercommon.

 
Skill Proficiencies: H
Tool Proficiencies: U
Languages: You can speak, read, and write Common and Undercommon.
Equipment: K
 
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Feature: Bat folk

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Spell List

K

Spell Level Spells

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Suggested Characteristics

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Contacts

K

 
Variant Bat folk: K

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Variant Feature: K

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Bat Folk Image