Scammers are similar to Charlatans, except they live, eat, drink, breath, and excrete scams. Every individual word of a scammer is laced with the intent to trap the target into giving the scammer what they want.
Scammers have the ability to lace their words with the power of scam. Once per long rest, you can attempt to scam a target creature. The creature must be able to speak at least one language you do. You then make a Charisma (Persuasion) check contested by the targets Wisdom saving throw. On a success, the target is convinced to do an action that appears to cause them to gain something. For example, you could scam a barkeeper into giving you free drink and lodge in return for your fake persona giving a high opinion about the establishment to his peers, or convincing a Beholder to let the scammer's party go in return for false information about another Beholder that plots against it.
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