
being influenced controlled or otherwise having come into contact with the mother plant you have gained strange powers and even stranger urges
- Skill Proficiencies: you gain proficiency in deception and nature
- Equipment: you gain a magic spore that you can use as a spellcasting focus and a disguise kit
Feature: mind domination
when you charm a creature they have disadvantage on saves and you can charm creatures that are otherwise immune though you don't impose disadvantage

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