You were sent, via magic or otherwise, back/forward in time ____ days/weeks/months/years in order to stop a horrible event from occurring. It’s up to you what it was/is. War, ecological disaster, terrorist attack, Gods/devils attacking, a tyrant coming to power, the entire world ends?
Here is the issue, altering history TOO much will cause a rupture in the fabric of reality, destroying your plain and causing a chain reaction to all the other plains. If that occurs, forget your mission, you’ve created a catastrophe of your own!
- Skill Proficiencies: You are proficient in history, religion, and one other skill you know will aid you in your mission.
- Tool Proficiencies: One set of tools that you think will help your mission.
- Languages: You speak common and one other language from this time period.
- Equipment: A simple looking amulet that is secretly your return beacon to the future, 15 GP, a set of traveling clothes
Breaking Reality
DM: Roll a d20 before starting the campaign and don’t tell the PC. That is the amount of people the PC is allowed to tell about their actual origin/mission before they break reality (minimum of 2).
It is up to the DM how/if to warn the character that he/she is breaking reality. Do small things change? Is the weather affected? It’s up to you!
Suggested Characteristics
| d5 | Personality Trait |
|---|---|
| 1 | I am a focused and driven person. |
| 2 | I’m overly fascinated by history of all kinds. |
| 3 | Since I was a child, I always have kept a journal. |
| 4 | I have always been indecisive. |
| 5 | I’m a kind and generous person. |
| d5 | Ideal |
|---|---|
| 1 | The only thing that matters is my mission. |
| 2 | I don’t want to ruin the lives of others just for my mission. |
| 3 | Even though I have my mission, I also must respect the laws/customs of the time period. |
| 4 | While accomplishing this mission, I don’t see the problem with “nudging” history in a direction that benefits me personally. |
| 5 | If I accomplish my mission AND make myself emperor of the world. I consider that a win/win. |
| d5 | Bond |
|---|---|
| 1 | If the choice is between my companions or the mission, I choose the mission. |
| 2 | I know I can’t accomplish this mission alone and will let a few chosen people in on my true purpose. |
| 3 | I didn’t have any friends or family in my original time period. I partly took my mission to start anew. |
| 4 | I took this mission to save the lives of my family in the future, whom I hope to return to as soon as possible. |
| 5 | When I make friends, I would do anything for them. |
| d5 | Flaw |
|---|---|
| 1 | My dedication to my mission causes me to come off as cold-hearted. |
| 2 | Because of my knowledge of the future, I feel as though my opinion is the right one. |
| 3 | Although I studied this time period, the strange customs/laws still occasionally leave me stunned. |
| 4 | Tend not to care what I say when I drink too much. |
| 5 | I’m a terrible coward. |







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