
You were living your life, far removed from the militant Order of the Divine, when you were suddenly conscripted to aid in a critical mission. Whether it was through coercion, a draft, or a deal made under duress, you now find yourself thrust into the ranks of the Templars. Your recent conscription exposes you to the rigors of their discipline and the harsh reality of their cause. Though not a true member, you must adapt quickly and fulfill your role.
- Skill Proficiencies: Choose two from Athletics, Intimidation, Perception, Survival
- Tool Proficiencies: One type of gaming set, Choose another tool that would represent your old life
- Languages: Choose one: Dwarvish, Elvish, Goblin, Orc
- Equipment:
- A set of common clothes
- A symbol of the Order of the Divine (badge, pendant, or armband)
- A weapon of your choice (longsword, shortsword, spear, mace, bow, crossbow)
- A pouch containing 10 gp
You gain proficiency in Constitution saving throws.
You have advantage on saving throws against being frightened.
As a conscript, you have been given just enough training to recognize and perform basic duties within the Order of the Divine. This grants you temporary but limited authority and the ability to request resources or assistance from the Order’s facilities and personnel. Your knowledge of the Order’s structure and routines, limited as they are, allows you to blend in and avoid undue scrutiny, though true members may question your presence if you step too far out of line.

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