You grew up in the shadow of wizards and perhaps the undead as well. Lacking formal training, you have scrounged discarded notes, sifted through the scraps of destroyed thralls, and eavesdropped on conversations to collect any and all knowledge of the dark art of necromancy. The streets you grew up on were brutal, due in no small part to your attempts to learn the craft, but you always knew that there was something more waiting for you around the next comer. After all, once you know the secrets of the dead, what is left in life to fear?
- Skill Proficiencies: Skill Proficiencies: Investigation, Medicine
- Tool Proficiencies: Tool Proficiencies: Necromancer's kit, your choice of herbalism kit or poisoner's kit
- Languages: Languages: One of your choice
- Equipment: Equipment: A necromancer's kit, a book of your findings, a shovel, a few collected pieces of thrall skin with animation runes, and a pouch containing 5 gp
Your experiments in necromancy have taught you how to reanimate individual body parts-typically hands that you keep tethered to you or your armor. You can use one of these hands to take a bonus action that isn't part of a class feature and doesn't require a skill check, such as reloading a weapon, stowing a weapon, opening a door, or using an object. Once you take the bonus action, the hand ceases to function. You can have a number of reanimated hands equal to your proficiency bonus, and you can replace all of your used hands with functioning hands as part of a long rest
Spell List
Prerequisite: Spellcasting, Warcaster Magic, or Pact Magic class feature Add the spells on the Street Necromancer Training Spelis table to the spell list for your spellcasting class. (If you are a multiclass character with multiple spell lists, add these spells to all of them.) The names of new spells described in chapter 3 are set in bold.
| Spell Level | Spells |
|---|
Spell Level
Spells
Cantrip
chill touch
1st
[Tooltip Not Found]
2nd
[Tooltip Not Found]
3rd
animate dead
4th
[Tooltip Not Found]
5th
[Tooltip Not Found]
Street Necromancer Training Spells:
Spell Level
Cantrip
1st
bleed
2nd
decrepitude
3rd
animate dead
4th
crippling grasp
5th
Spell
chill touch
death knell
Suggested Characteristics
Personality Trait
1. When I find a subject I'm interested in, I won't stop studying until I know everything about it. It keeps me up at night.
2. I hope this all makes sense to me one day. Until then, I'm going to keep faking it.
3. Equations and patterns come naturally to my mind. I wish friendship came just as easily.
4. I believe I'm always the smartest person in the room. And I'll prove it, even if no one asks me to.
5. If these classes have taught me anything, it's that reality is a lie, and nothing matters. So why bother?
Ideal
1. Retribution. I will seek out and slay those that would enslave others. (Chaotic)
2. Freedom. My desire is to break the chains oppression in any form and destroy it. (Good)
3. Power. If I can attain more power, no one will tell me what to do. (Evil)
4. Pride. I will use what my master's gave me to make a better life for myself. (Any)
5. Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)
Bond
1. My freedom is worth more to me than any coin
2. I fight for those who cannot fight for themselves
3. I lost contact with my family/people when I entered slavery, and seek to find them
4. I owe my life to the person who helped me escape my cruel master(s)
5. I have developed Stockholm Syndrome, and wish to make my former master proud
6. I escaped from slavery but others were left behind
Flaw
1. I bear ugly scars and deformations
2. I am often pessimistic
3. I blindly follow orders from anyone I feel is above me
4. I am slow to trust others
5. I am subject to sudden outbursts of rage, sadness or paranoia
6. I scutinise myself and others harshly on the smallest details
| d5 | Personality Trait |
|---|---|
| 1 | When I find a subject I'm interested in, I won't stop studying until I know everything about it. It keeps me up at night. |
| 2 | I hope this all makes sense to me one day. Until then, I'm going to keep faking it. |
| 3 | Equations and patterns come naturally to my mind. I wish friendship came just as easily. |
| 4 | I believe I'm always the smartest person in the room. And I'll prove it, even if no one asks me to. |
| 5 | If these classes have taught me anything, it's that reality is a lie, and nothing matters. So why bother? |
| d6 | Ideal |
|---|---|
| 1 | Retribution. I will seek out and slay those that would enslave others. (Chaotic) |
| 2 | Freedom. My desire is to break the chains oppression in any form and destroy it. (Good) |
| 3 | Power. If I can attain more power, no one will tell me what to do. (Evil) |
| 4 | Pride. I will use what my master's gave me to make a better life for myself. (Any) |
| 5 | Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful) |
| 6 | People. I'm committed to the people I care about, not to ideals. (Neutral) |
| d6 | Bond |
|---|---|
| 1 | My freedom is worth more to me than any coin |
| 2 | I fight for those who cannot fight for themselves |
| 3 | I lost contact with my family/people when I entered slavery, and seek to find them |
| 4 | I owe my life to the person who helped me escape my cruel master(s) |
| 5 | I have developed Stockholm Syndrome, and wish to make my former master proud |
| 6 | I escaped from slavery but others were left behind |
| d7 | Flaw |
|---|---|
| 1 | I bear ugly scars and deformations |
| 2 | I am often pessimistic |
| 3 | I blindly follow orders from anyone I feel is above me |
| 4 | I am slow to trust others |
| 5 | I am subject to sudden outbursts of rage, sadness or paranoia |
| 6 | I scutinise myself and others harshly on the smallest details |
| 7 | I have a prosthetic right/left leg or a prosthetic right/left arm |
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