They say that it is lonely at the top and that anyone who soars too high is destined to fall. It is for that reason that every captain needs a first mate. Typically the vice- captain, a first mate is oftentimes an informal role on the ship, earned through merit rather than appointment. A true first mate is rarely if ever, called as such by the crew itself.
A first mate does not always take an active managerial role on the ship, as that's not their purpose. A first mate's purpose is to give the crew direction when the captain isn't around and to keep the captain grounded in reality. Lofty dreams and ambitions are part of a pirate's life, but if the captain falters the crew will fall apart, and the first mate's job is to prevent that from happening at any cost.
- Skill Proficiencies: Skill Proficiencies: Choose two from Athletics, History, Insight, Intimidation, Persuasion or Survival
- Tool Proficiencies: Tool Proficiencies: Vehicles (water)
- Languages: Languages: 2 of your choice
- Equipment: Equipment: A set of common clothes, a simple or martial weapon of your choice, and a pouch containing 100 000 beri. A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a belt pouch containing 10 gp.
Knowingly or not, you emit an aura of power and confidence that give others pause. As people hesitate to make enemies with you, you can usually get away with minor offenses in settlements that would normally have people shouting for the guards, such as drawing your weapon in public, refusing to pay for a service, or performing minor property damage such as breaking open a door or window.
This additionally extends to your crew even if you are not physically with them, just as long as people know they are part of your crew.
Suggested Characteristics
| d6 | Personality Trait |
|---|---|
| 1 | My friends know they can trust me no matter what |
| 2 | For me, a tavern brawl is a good way to get to know a new city. |
| 3 | I like sailing to new ports and making new friends over a pint of beer. |
| 4 | I never lose a friendly bet. |
| 5 | My way of talking is as dirty as an otyugh's nest. |
| 6 | I like a job well done |
| d4 | Ideal |
|---|---|
| 1 | Respect: What keeps a ship together is the mutual respect between captain and crew (Good) |
| 2 | Fairness: Everyone does the work, so we share the rewards. (orderly) |
| 3 | Freedom. The sea is freedom the freedom to go anywhere and do anything. (Chaotic) |
| 4 | People. I'm attached to my crewmates, not ideals. (Neutral) |
| d4 | Bond |
|---|---|
| 1 | The ship is the most important crew and captains come and go. |
| 2 | I'm in love with my captain. |
| 3 | Cruel pirates killed my captain and crewmates, |
| 4 | Cruel pirates killed my captain and crewmates, looted our ship and left me for dead. The revenge will be mine. |
| d5 | Flaw |
|---|---|
| 1 | I will say anything to avoid extra work. |
| 2 | Someone once doubted my courage, I never retreat, no matter how dangerous the situation. |
| 3 | When I start drinking, it's hard for me to stop. |
| 4 | My pride will likely lead to my destruction. |
| 5 | I would put my lover before even my crew and the ship. |
You have spent your adolescence in the hold of a terrible or dread pirate, a coldhearted Jackfruit who taught you to get by in the domain of sharks and wild animals. You appreciate hatchlings on the high seas and send more than one admirable soul to the shimmering tomb. Fear and butcher is not any more unconventional to you, and you have expanded some unwanted reputation in many port urban zones. After many years of experience you have been selected as first mate on a ship.
The First Mate is a specialist that keeps the crew's morale up by providing close supervision, encouragement, and discipline. A first mate benefits from a high Charisma score, as well as proficiency with the Intimidation and Persuasion skill.
If you adopted the piracy in your sailor career, you can pick the Bad Reputation incorporate underneath as opposed to the ship's passage functions.
In case your character has this sailor background, you can pick this background feature besides the Ship's Passage
Despite where you go, people dread you because of your danger images and a bad reputation. When you are in a reasonable settlement, you can draw off minor criminal offences, for instance, declining to pay for sustenance at a lodge or breaking passages at a neighboring shop, as most by far report your improvement to experts, won't give.
This shows a different character of yours, it also gives you a little bit of calm in your mind. By this, you can stay away from some minor crime because at this time you are living in your normal life.
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