
Born in the kingdom of Rondom around a decade before the second great war began you grew up in a abusive and neglectful household. You where constantly forced to fend and provide for yourself having to find multiple ways to make money, both legal and shady. At the age of 14, as the second great war was beginning, your parents signed you up to be a soldier, lying about your age. You fought 4 long years through the war and saw many good men die. Eventually you found a way out however the constant fear and loss never left you. You found yourself resorting to heroin in order to make the screams and voices stop. You have decided to travel to Prehevil for a fresh start and to have a solitary peaceful life that you never had.
- Skill Proficiencies: +2 to all stats when on heroin
-2 to all stats when in withdrawal
- Tool Proficiencies: proficiency in firearms
- Equipment: 3 shots of heroin
luger pistol (30ft, dex, 1d8+dex)
16 luger rounds
50 gp or 5 food rations
Quickdraw(2nd lvl): Shoot first, then shoot again. If you reduce a creature to 0 hitpoints with a firearm you may then take another shoot action this turn.
Point Blank(3rd lvl): For when it gets close and personal. If you attack a target within melee range with a firearm do not take disadvantage, also add 2 to the hit and dmg roll.
Expert Marksman(5th lvl): Boom, HEADSHOT. Rolls of 18 and 19 count as crits when attacking from more than 20ft with a firearm.
Suggested Characteristics
Must play as Artificer or Ranger.

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