
You are the illegitimate child of a noble parent and a commoner. You understand wealth, power, and privilege, however you don't benefit much from it. You do not carry a noble title, despite your lineage. Your family owns land, collects taxes, and wields significant political influence. You could be well connected with the nobles around you despite the circumstances surrounding your birth, or you could find yourself gravitating more towards the working man. Regardless, you understand what it is like to be cast aside and forgotten.
Work with your DM to come up with an appropriate title for your noble parent and determine how much authority that title carries. Not only do you need to determine their noble title, but you should also work with the DM to describe other members of your family and their influence on you.
Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?
Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?
These details help establish your family and their title as features of the world of the campaign.
- Skill Proficiencies: History, Deception
- Tool Proficiencies: One type of gaming set
- Languages: One of your choice
- Equipment: A set of fine clothes, a dagger, and a purse containing 25 gp
Thanks to your noble birth, people are inclined to think the best of you. However, you are not so readily welcomed in high society due to your base-born status. The common folk, despite your nobility, greet you with ambivalence as one of their own due to your parent of common lineage. In general you don't tend to fit in anywhere, maintaining neutrality with most demographics and nothing more.
Suggested Characteristics
Base-Born Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble upbringing comes with a plethora of bonds—responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family’s care, or even to the title of their parent itself. But this responsibility is often a good way to undermine a noble.
d8 | Personality Trait |
---|---|
1 | My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world. |
2 | The common folk love me for my kindness and generosity. |
3 | No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses. |
4 | I take great pains to always look my best and follow the latest fashions. |
5 | I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations. |
6 | Despite my noble birth, I do not place myself above other folk. We all have the same blood. |
7 | My favor, once lost, is lost forever. |
8 | If you do me an injury, I will crush you, ruin your name, and salt your fields. |
d6 | Ideal |
---|---|
1 | Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good) |
2 | Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful) |
3 | Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic) |
4 | Power. If I can attain more power, no one will tell me what to do. (Evil) |
5 | Family. Blood runs thicker than water. (Any) |
6 | Noble Obligation. It is my duty to protect and care for the people beneath me. (Good) |
d6 | Bond |
---|---|
1 | I will face any challenge to win the approval of my family. |
2 | My house’s alliance with another noble family must be sustained at all costs. |
3 | Nothing is more important than the other members of my family. |
4 | I am in love with the heir of a family that my family despises. |
5 | My loyalty to my sovereign is unwavering. |
6 | The common folk must see me as a hero of the people. |
d6 | Flaw |
---|---|
1 | I secretly believe that everyone is beneath me. |
2 | I hide a truly scandalous secret that could ruin my family forever. |
3 | I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger. |
4 | I have an insatiable desire for decadent pleasures. |
5 | In fact, the world does revolve around me. |
6 | By my words and actions, I often bring shame to my family. |
A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature instead of the Between Two Worlds feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your remaining retainer might include a groom to care for your horse or a servant who polishes your armor (and even helps you put it on).
As an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart — in a chaste sort of devotion. (This person could be your bond.)
If your character has a base-born noble background, you may select this background feature instead of Between Two Worlds.
You have the service of two retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.

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