Demuir Secrets Hunter Image

Muir, the End of the World Castle is a place of sophistication and decadence, of gratuitous high magic, of insolent and idle immortality (or at least longevity).

The court of Countess DeMuir is composed of beings, if not divine, at least having reached a level of magical power that makes them carefree, self-centered and, for a long time, totally indifferent to the fate of the world. As such, they have numerous groups of indiviuals and casts of various sorts to handle all the boring tasks they don't feel like caring about themselves. And despite their very unique uninterested view of the world around them, they have devided to explore various arcana mysteries connected to the Planimixion and to understand what happens 5 centuries ago with the Cataclysm that merged all the plans togethers and provoked the end of all times. Therefore, they have created a group of trusted agents and arcanic researchers in the city of Elfinë B, called the Secrets Hunters. You have decided to join this elite group or, most likely, you have been groomed from your early years to become one of its members, a mysterious Secrets Hunter...

 
Skill Proficiencies: Choose two from among Arcana, Insight and Investigation
Tool Proficiencies: Choose one from among a set of artisan’s tools (alchemist’s supplies), a set of artisan’s tools (herbalism kit), an instrument, and thieves’ tools
Languages: Choose one
Equipment: A set of clothes appropriate to your duties, A bottle of black ink, alchemist's supplies or herbalism kit or thieves’ tools, an ink pen, a small knife,  and a pouch containing 15 gp
 
Feature: You know stuffs...

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the library, scriptorium, university, sage or other learned person/creature's world, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of contacts in any city you visit, persons who can provide information about the people and places of the local area or where a piece of lore could eventually be found in the surroundings. 

 
Suggested Characteristics

Use the tables for the criminal background below as the basis for your Secret Hunter’s traits and motivations, modifying the entries when appropriate to suit your identity as a Secret Hunter.

For instance, your bond might involve other Secret Hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable.

d8 Personality Trait
1 I always have a plan for what to do when things go wrong.
2 I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3 The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4 I would rather make a new friend than a new enemy.
5 I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6 I don’t pay attention to the risks in a situation. Never tell me the odds.
7 The best way to get me to do something is to tell me I can’t do it.
8 I blow up at the slightest insult.
d6 Ideal
1 Honor. I don’t steal from others in the trade. (Lawful)
2 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3 Charity. I steal from the wealthy so that I can help people in need. (Good)
4 Greed. I will do whatever it takes to become wealthy. (Evil)
5 People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6 Redemption. There’s a spark of good in everyone. (Good)
d6 Bond
1 I’m trying to pay off an old debt I owe to a generous benefactor.
2 My ill-gotten gains go to support my family.
3 Something important was taken from me, and I aim to steal it back.
4 I will become the greatest thief that ever lived.
5 I’m guilty of a terrible crime. I hope I can redeem myself for it.
6 Someone I loved died because of a mistake I made. That will never happen again.
d6 Flaw
1 When I see something valuable, I can’t think about anything but how to steal it.
2 When faced with a choice between money and my friends, I usually choose the money.
3 If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4 I have a “tell” that reveals when I’m lying.
5 I turn tail and run when things look bad.
6 An innocent person is in prison for a crime that I committed. I’m okay with that.
 

Previous Versions

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Demuir Secrets Hunter Image

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