Omaris' School Of Adventure Graduate Image

You have spent the last six years of your life learning the ways of the adventurer. Omaris' School of Adventure boasts three possible focuses; Combat & Survival, Arcane & Theoretical, or a blend of the two. Students of the three are known as Vermilion, Azure, or Amethyst novitiates respectively.

Regardless of which course of study you embarked on, as the years went on you were encouraged to focus on your own particular style. The lecturers spanned many disciplines allowing for you to tailor your study to your preference. Whether you graduated with distinction or barely at all, you are out in the world now armed with all the knowledge that six years can impart.

 
Skill Proficiencies: Athletics or History, Survival or Arcana
Tool Proficiencies: Choose one of leatherworker's tools, herbalism kit, or cartographer's tools
Languages: One of your choice
Equipment: A ring with the crest of Omaris' School of Adventure, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a book with notes on from your studies and a pouch containing 10 gp
 
Graduate Degree

You were a member of one of the three novitiates of the school of adventure, and at the completion of your studies, you were granted a degree in your chosen field. Choose your degree, or roll on the table below to pick a diploma.

d8 Graduate Degree
1 History and Literature of Arcane Magic
2 Applied Musical Theory
3 Mixed Martial Arts
4 Divine Studies; Deities and Doctrine
5 Physical Education and Combat Skills
6 Herbology and Animal Care
7 Surreptitious Studies; Larceny, Espionage and You
8 Alternative Magic; Control and Mastery of Natural or Unnatural Gifts
 
Feature: Trained Adventurer

You have trained for years as an adventurer. You have a honed knowledge of adventure and can easily determine which quest or bounty would be worthwhile. 

Additionally you can display the ring which marks you as a graduate of Omaris' School of Adventure, which may get you access to adventuring guilds, or possibly information from those who recognise you as a graduate. Beware that opportunistic merchants may hike prices based on your profession.

 
Suggested Characteristics

New

d8 Personality Trait
1 I use polysyllabic words that convey the impression of great erudition.
2 I’ve read every book in the world’s greatest libraries—or I like to boast that I have.
3 I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others.
4 There’s nothing I like more than a good mystery.
5 I’m willing to listen to every side of an argument before I make my own judgment.
6 I . . . speak . . . slowly . . . when talking . . . to idiots, . . . which . . . almost . . . everyone . . . is . . . compared . . .to me.
7 I am horribly, horribly awkward in social situations.
8 I’m convinced that people are always trying to steal my secrets.
d6 Ideal
1 Knowledge. The path to power and self-improvement is through knowledge. (Neutral)
2 Beauty. What is beautiful points us beyond itself toward what is true. (Good)
3 Logic. Emotions must not cloud our logical thinking. (Lawful)
4 No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
5 Power. Knowledge is the path to power and domination. (Evil)
6 Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)
d6 Bond
1 It is my duty to protect my students.
2 I have an ancient text that holds terrible secrets that must not fall into the wrong hands.
3 I work to preserve a library, university, scriptorium, or monastery.
4 My life’s work is a series of tomes related to a specific field of lore.
5 I’ve been searching my whole life for the answer to a certain question.
6 I sold my soul for knowledge. I hope to do great deeds and win it back.
d6 Flaw
1 I am easily distracted by the promise of information.
2 Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3 Unlocking an ancient mystery is worth the price of a civilization.
4 I overlook obvious solutions in favor of complicated ones.
5 I speak without really thinking through my words, invariably insulting others.
6 I can’t keep a secret to save my life, or anyone else’s.
 
Variant Omaris' School of Adventure Graduate: School Dropout

You attended Omaris' School of Adventure, but didn't complete your studies. Whether this was due to lack of interest in the subjects, or otherwise, you don't have the clout which a graduate might expect.

What you might lack in formal training, you more than make up for in approximate knowledge of most of what you were taught and self-taught lessons.

 
Variant Feature: Natural Adventurer

You may not be a graduate of the school, but you have something they don't teach; real world experience. You've done many jobs for many people since dropping out of school. You have an eye for the shadier side of the adventurer lifestyle. You tend to be more alert to danger and find it easier to spot double crosses before they are sprung.

In addition, you have some contacts around the world. They may be reputable merchants, or underground fences for stolen goods, but you have a small network of allies and informants.

 
Omaris' School Of Adventure Graduate Image

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