You have been touched by Fate and carry the weight of it. It is up to you if you would run from it or towards it, if the steady beat of its approach feels like a countdown or a deathclock. No matter what you choose, Fate cannot be denied. People who cross your path can tell that you are destined for something great and are drawn to you. Perhaps it is time to share this weight with others.
- Skill Proficiencies: Investigation or Survival, [Tooltip Not Found]
- Tool Proficiencies: Cartographer’s tools and Navigator’s tools
- Languages: One of your choice.
- Equipment: A scroll case containing a map, a flask of oil, a tinderbox, a hooded lantern,a pouch, one trinket of special significance, a set of common clothes, and 15 gp.
Crossroads
Prior to becoming an adventurer someone sacrificed themselves to save you, leaving their legacy with you, or perhaps your path was crossed by a creature of Fate, a fey, celestial being or other messenger of the Gods, and now you have been sweapt up in something greater than yourself. Choose a mission only you can complete, like delivering a message, stop a grave danger or make sure an important event comes to pass.
| d9 |
Crossroads |
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1
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A monster that slaughtered dozens of innocent people spared your life, and you don’t know why.
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2
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A stranger pulled you out of harms way, but were gravely injured doing so
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3
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You were a sickly child until a traveler offered to cure you of your ailments in exchange for a warm place to sleep. The next morning you found the stranger dead.
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4
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While fighting in a battle a fellow soldier stepped in front of you to take an arrow meant for your throat.
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5
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While traveling you come across an exchausted creature who is on it's way to delive an important message. You helped the creature and in exchange it let you know the content of the message.
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6
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As a child you were abandoned, but an Archfey took you in and now you know things no mortal should know.
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7
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You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche.
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8
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While standing guard at the castle you overheard a conspiracy and now you must act to unravel it while hiding the fact that you have this knowledge.
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9
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An acquaintance made a dying wish and you mean to see it through, even though it has come to prove more complicated than you first expected.
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Feature: Draw of Destiny
Fate weighs heavy and those who carry it on their shoulders cannot hide it. People who meet you will know that you are, for better or worse, heading towards something important and are drawn to you. When rolling a Pursuasion Check to try to convince someone to help you with your mission you roll at Advantage.
Suggested Characteristics
You carry a heavy burden and any who would help you shoulder it instantly finds themself in your good graces.
| d8 |
Personality Trait |
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1
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I don’t run from evil. Evil runs from me.
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2
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I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness.
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3
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I spend money freely and live life to the fullest, knowing that tomorrow I might die.
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4
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I live for the thrill of the hunt.
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5
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I don’t talk about the things I know are coming. I save them for myself.
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6
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I expect danger around every corner.
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7
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I refuse to become a victim, and I will not allow others to be victimized.
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8
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I put no trust in divine beings.
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| d6 |
Ideal |
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1
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I try to help those in need, no matter what the personal cost. (Good)
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2
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I’ll will fulfill my promise or die trying. (Any)
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3
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I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)
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4
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I have a dark calling that puts me above the law. (Chaotic)
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5
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I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful)
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6
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I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil)
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| d6 |
Bond |
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1
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I keep my thoughts and discoveries in a journal. My journal is my legacy.
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2
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I would sacrifice my life and my soul to fulfill my oath
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3
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My torment drove away the person I love. I strive to win back the love I’ve lost.
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4
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A terrible guilt consumes me. I hope that I can find redemption through my actions.
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5
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There’s evil in me, I can feel it. It must never be set free.
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6
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I have a child to protect. I must make the world a safer place for them
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| d6 |
Flaw |
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1
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I have certain rituals that I must follow every day. I can never break them.
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2
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I assume the worst in people.
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3
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I feel no compassion for the dead. They’re the lucky ones.
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4
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I have an addiction.
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5
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I am a purveyor of doom and gloom who lives in a world without hope.
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6
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I talk to spirits that no one else can see.
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