
You are able to sneak into most places, and you have a vast knowledge of the criminal underworld. You are able to impersonate most people that you come across. You are a creature who kills for money, and not for anything else. Rules and Laws are only things that challenge you to break them, repeatedly.
- Skill Proficiencies: Deception, Stealth, Persuasion
- Tool Proficiencies: two types of gaming set, thieves’ tools, disguise kit, and one musical instrument
- Languages: You are able to speak three languages of choice fluently as part of your training
- Equipment: A [Tooltip Not Found], a poisoner's kit, a [Tooltip Not Found], a set of dark common clothes including a hood, a [Tooltip Not Found], and a crowbar
Criminal is such a vague word, and one that does not really describe you. You are able to contact any guild of thieves, criminals, or assassins to get any kind of simple aid or call in favors to help get you on your way. Because you are an assassin, guards will be instantly wary of you, but are unsure why they should act this way around you. You yourself have very advanced knowledge about the best way to kill a person.
d8 | Assassin's Favor |
---|---|
1 | Blackmailer |
2 | Background Contact |
3 | Enforcer |
4 | Fence |
5 | Poisoner |
6 | Hired killer |
7 | Handler |
8 | Smuggler |
You are able to use any bandits to deliver messages for you, for fear of what you will do to them should they fail in their simple directions. You have knowledge of secret meeting spots, hidden hiding holes, the location of smugglers' caves, and how to walk through the underdark without being seen or caught. You are able to intimidate any petty or corrupt individual into doing whatever you desire of them. You can get an invitation into any social event, tap into the wealth of many bandit clans, and are even able to whisper treason into the ears of the most trusted nobles of any king's court.
Suggested Characteristics
Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.
d8 | Personality Trait |
---|---|
1 | I always have a plan for what to do when things go wrong. |
2 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
3 | The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. |
4 | I would rather make a new friend than a new enemy. |
5 | I am incredibly slow to trust. Those who seem the fairest often have the most to hide. |
6 | I don’t pay attention to the risks in a situation. Never tell me the odds. |
7 | The best way to get me to do something is to tell me I can’t do it. |
8 | An eye for an eye |
d6 | Ideal |
---|---|
1 | Honor. I don’t steal from others in the trade. (Lawful) |
2 | Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic) |
3 | Charity. I steal from the wealthy so that I can help people in need. (Good) |
4 | Greed. I will do whatever it takes to become wealthy. (Evil) |
5 | Those that earn my respect also earn the right to be able to call on me for a favor. |
6 | Redemption. There’s a spark of good in everyone. (Good) |
d6 | Bond |
---|---|
1 | I’m trying to pay off an old debt I owe to a generous benefactor. |
2 | My ill-gotten gains go to support my family. |
3 | Death is just a natural fact of life. I just deliver it early. |
4 | I will become the greatest thief that ever lived. |
5 | I’m guilty of a terrible crime. I hope I can redeem myself for it. |
6 | Someone I loved died because of a mistake I made. That will never happen again. |
d6 | Flaw |
---|---|
1 | When I see something valuable, I can’t think about anything but how to steal it. |
2 | When faced with a choice between money and my friends, I usually choose the money. |
3 | If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it. |
4 | I have a “tell” that reveals when I’m lying. |
5 | I turn tail and run when things look bad. |
6 | I help bad people on a daily basis, and I rather like doing it. |
You are a creature given basic knowledge of how to kill people, and are able to defend yourself should the need arise. You have many contacts throughout the world, and you can gather information about a staggering number of things. You have a liaison network between you and each of the assassins that you protect and hire out for missions. You yourself dress the part of a noble.

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