The Zhakar, known as the "Accursed," are a dwarven clan marked by tragedy and suffering. Once part of the Theiwar clan, the Zhakar were trapped beneath the mountain of Thoradin after the Cataclysm. A deadly mold plague took root in their subterranean city, ravaging the population and leaving those who survived disfigured and cursed. Their bodies are now marred by the disease, and sunlight burns their skin, forcing them to live in perpetual darkness.
Despite their afflictions, the Zhakar are a resilient and determined people. Many have become embittered and vengeful, plotting revenge against those they believe wronged them. Others have embraced their cursed existence, becoming masters of the shadows and experts in surviving the harshest conditions. The Zhakar are cunning, resourceful, and unyielding, driven by a desire to reclaim what they have lost and to make the world pay for their suffering.
- Skill Proficiencies: Stealth and Survival.
- Tool Proficiencies: Poisoner’s Kit or Alchemist’s Supplies.
- Languages: Common and Dwarvish.
- Equipment: A hooded cloak that shields your skin from sunlight, a vial of basic poison, a set of dark, worn clothes, a small pouch of moldy bread and dried meat, and a pouch containing 10 gp.
Feature: Moldwalker’s Resilience
As a Zhakar dwarf, you have learned to adapt to your cursed environment. You are resistant to disease and can thrive in the most unhospitable conditions. You can identify and safely handle poisonous substances and fungi, allowing you to harvest and utilize them without harm. Additionally, you have an innate sense of direction in underground environments, making it difficult for you to become lost in such places.
Suggested Characteristics
d6 |
Personality Trait |
1
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I am quiet and reserved, preferring to watch and listen rather than speak.
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2
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I hold grudges for a long time, and I never forget a slight.
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3
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I am deeply suspicious of others, always expecting betrayal or treachery.
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4
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I find solace in the darkness, where I feel most at home.
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5
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I am fiercely independent and refuse to rely on others for help.
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6
|
I am obsessed with finding a cure for my affliction, no matter the cost.
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d6 |
Ideal |
1
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Survival. I will do whatever it takes to survive, even if it means embracing my curse. (Neutral)
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2
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Revenge. Those who wronged me and my people will pay dearly for their actions. (Evil)
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3
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Secrecy. The less others know about me, the safer I am. (Neutral)
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4
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Power. I seek to gain power and influence to ensure that I am never vulnerable again. (Lawful)
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5
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Resilience. I will endure and overcome any obstacle, no matter how dire. (Neutral)
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6
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Redemption. I believe that my people can be redeemed, and I will find a way to restore our honor. (Good)
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d6 |
Bond |
1
|
I have a deep connection to my cursed homeland and will do anything to protect it.
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2
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I seek revenge against those who abandoned or betrayed my clan during our time of need.
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3
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I am searching for a way to cure my affliction and restore my clan to its former glory.
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4
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I have a treasured item from my past that reminds me of better times, and I will never part with it.
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5
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I am loyal to my fellow Zhakar and will do anything to support and protect them.
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6
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I seek to reclaim the lost city of Thoradin and restore it to its former greatness.
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d6 |
Flaw |
1
|
I am deeply paranoid and trust no one, often seeing enemies where there are none.
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2
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I am obsessed with vengeance and will pursue it even when it endangers myself and others.
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3
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I am bitter and resentful, often lashing out at those who try to help me.
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4
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I am secretive to the point of alienating others, refusing to share even the smallest details about myself.
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5
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I am reckless in my pursuit of power or a cure, willing to take dangerous risks without thinking them through.
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6
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I am ashamed of my disfigurement and go to great lengths to hide it from others, even if it means avoiding all contact with the outside world.
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