Enchanted One Image

Ever since you were a child you were always fascinated by the unknown. Naturally gifted with the talent of seeing into a world parallel to your own. Some are gifted with the sight to see fairies, others claim to see various elemental. To outsiders you may be strange, but they cannot ever come understand the world you have come to know. Those with this background may find their visions to be nothing but nuisance, choosing to try and ignore them. Others spend their lives attempting to understand and hopefully one day speak to them. There are those who greet them as friends and simply acknowledge them , and there are some driven to insanity in pursuit to be normal or attempting to rid of them.

 

When choosing this background choose either ONE of the following that you have been gifted to see:

Fairies: The creatures come to you and only you when you feel down, afraid or lonely as colorful orbs of giggling lights. Only others with you gift can see them.

Elemental: These creatures are always in the form of small elemental sprites swirling with a single element (Choose either wind (Scared), ice (Sad), lightning (Lonely) or fire (Angry) sprites. But only one) and only appear when you are feeling an extreme amount of a single emotion.

 
Skill Proficiencies: Arcana, Nature
Tool Proficiencies: One type of musical instrument.
Languages: Choose one base on the creature you picked to see:

Fairies: Sylvan / Elemental: Primordial

 
Feature: An Eye for a Friend.

Depending on what sort of creatures who make them self known to you, they also may give you the capability when they make themselves known. (The DM may be the one to decide when they do make their presence known to the player and when these may come into play. These effects can only be preformed when the creatures are visible to the play character)

 

Fairies: Touch of the Fey

In times of extreme emotion, fairies will make them selves known to all briefly granting the player of this background with the effects Calm Emotions. This only can preformed once per long rest. (It is encouraged that the player and DM decides before hand on when these events can occur)

Elemental: Elemental Guardians

Once per long rest, when the player character is experiencing an extreme amount of emotions based on the element of their visions. One of the Visions will intervene and make themselves known for a brief second to cast a bolt of 1d4 of elemental damage at a target (to the DMs choice) within the range of up 20 feet. (The elemental damage will depend on the attribute of the elements choose for this background. Wind: Force, Ice: Cold, lightning: lightning and fire: Fire damage.) This damage is considered magical but is not effected by outside effects such as feats, magical items, attributes etc.

(Speak with your DM if you would like the Elemental Guardian to level up with you, if you do the damage is recommended be +1 per level. However this can be adjusted to ones liking if one prefers)

 

 
Suggested Characteristics

Those who are gifted with these visions tend to either pursue better understanding of what these creatures may be. Some do all they can to harness power from them. Those who do either of these tend to become scholars. However, there are those who try to rid themselves of the visions and perhaps even consider them a curse. These individuals can be driven mad in this pursuit or may attempt to live normal lives as they ignore the visions to the best of their abilities.

d6 Personality Trait
1 I would rather observe then meddle.
2 I have seen too much. I cannot afford being closed minded.
3 When im unsure of something. I go with my gut.
4 There’s nothing I like more than a good mystery.
5 I find comfort in large crowds or groups. It helps keep my mind off things.
6 I am horribly, horribly awkward in social situations.
d6 Ideal
1 Knowledge. The path to power and self-improvement is through knowledge. (Neutral)
2 Beauty. What is beautiful points us beyond itself toward what is true. (Good)
3 Logic. Emotions must not cloud our logical thinking. (Lawful)
4 No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
5 Power. Knowledge is the path to power and domination. (Evil)
6 Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)
d6 Bond
1 I must rid of these visions that plague me no matter the cost!
2 I seek truth in these creatures who have made thierselves known to me.
3 I seek to harness the power of these creature for whom only I can see.
4 These visions taught me what beauty is. I wish to see more of it throughout the land.
5 I’ve been searching my whole life for the answer to a certain question.
6 I belive that these visions need aid and will stop at no end in attempts to comunicate with them, and perhaps one day, aid them.
d6 Flaw
1 I am easily distracted by the promise of information.
2 I can be often seen batting away things that are not there. As if being pestered by flies.
3 I often forget that others cannot see my visions.
4 I am emotionally driven individual and it sometimes gets the best of me.
5 I speak without really thinking through my words, invariably insulting others.
6 I belive that everyone else can see these creatures that I can see and its all part of one big, elbrate, long lasting prank!
 
Enchanted One Image

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