To be cast out from your clan is the greatest dishonor a dwarf can endure. As a Fatherless dwarf, you have committed a crime or offense so severe that your kin and community have turned their backs on you, and you now walk the world alone. Whether your exile was due to betrayal, treason, or some other grievous act, the shame of your banishment haunts you. With no family, no home, and no clan to call your own, you have been forced to forge a new path as an outcast in a world that may never fully accept you.
Yet, exile has also given you freedom. Without the constraints of clan loyalty, you have the opportunity to shape your own destiny, to seek redemption, or to embrace the path of the lone wanderer. While many Fatherless dwarves succumb to despair, you have chosen to rise above your circumstances, turning your exile into a journey of self-discovery and perhaps, one day, forgiveness.
- Skill Proficiencies: Deception, Survival
- Tool Proficiencies: One type of artisan's tools or musical instrument of your choice.
- Languages: Common and Dwarvish.
- Equipment: A token from your former life (a piece of jewelry, a tool, or a weapon), a set of common clothes, a hooded cloak, a small pouch of dwarven ale, and a pouch containing 15 gp.
Feature: Outcast’s Intuition
As a Fatherless dwarf, you have learned to survive on your own, relying on your wits and instincts. You can sense when you are not welcome or when danger is near. This heightened awareness allows you to avoid ambushes, find safe places to rest, and identify those who may be willing to help you despite your status. Additionally, you have an uncanny ability to blend in with other outcasts, criminals, or those living on the fringes of society, making it easier to find allies among those who share a similar fate.
Suggested Characteristics
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Personality Trait |
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1
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I keep to myself, rarely trusting others, especially dwarves.
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2
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I am haunted by the shame of my exile and constantly seek ways to prove my worth.
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3
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I have a dark sense of humor, often masking my pain with sarcasm and wit.
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4
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I am fiercely independent and refuse to rely on anyone for help.
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5
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I avoid talking about my past and become defensive when questioned about it.
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6
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I have a deep-seated anger that surfaces when I’m reminded of my exile.
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7
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I feel far more comfortable around animals than people.
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8
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I was, in fact, raised by wolves.
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| d6 |
Ideal |
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1
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Redemption. I seek to atone for my past mistakes and one day earn forgiveness. (Good)
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2
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Freedom. I am no longer bound by the laws and expectations of my clan. I will live as I choose. (Chaotic)
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3
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Resilience. No matter how hard life gets, I will endure and survive. (Neutral)
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4
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Vengeance. Those who wronged me will pay dearly for my exile. (Evil)
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5
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Self-Reliance. I rely on no one but myself; I am my own master. (Neutral)
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6
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Honor. Despite my exile, I still adhere to a personal code of honor. (Lawful)
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| d6 |
Bond |
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1
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I carry a token from my former life, a reminder of the family and home I lost.
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2
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I seek revenge against those who falsely accused me and caused my exile.
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3
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I protect other outcasts or those shunned by society, seeing them as kindred spirits.
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4
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I am determined to find a new purpose or cause to replace the clan I lost.
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5
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I have a secret goal to one day return to my clan, even if it means risking death.
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6
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I am loyal to those who show me kindness, as such people are rare in my life.
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| d6 |
Flaw |
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1
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I am overly suspicious of others, always expecting betrayal or deceit.
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2
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I am consumed by guilt and often sabotage my own happiness.
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3
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I have a quick temper and can be violent when provoked.
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4
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I find it difficult to form meaningful connections, preferring solitude over companionship.
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5
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I am prone to bouts of despair, sometimes questioning if my life has any worth.
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6
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I am reckless, often putting myself in dangerous situations as a way to prove my worth or punish myself.
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