
You did not make your decision lightly. But yet, you could not turn back on the disrespect and transgressions you saw around you daily. You needed to get out. It meant you expended most of your family's considerable wealth but you finally found an escape to a new world, a promise of a better future. The frigid winds might bite at your skin, but they carry hope. Perhaps you were an aspiring Dragonlord but chaffed at the constraints of being such in Thylea, or you are one of the original races from those lands in search of a more hospitable future. You might even be a disciple of Sydon or Lutheria, despondent that the future of Thylea is not in the hands of the Titans. Regardless, this background is about finding a new home, both for you and for those you care about but were forced to leave behind.
STARTING STORY CONNECTION: You see a way to place yourself more prominently in Grimnir society by joining with the raiding heroes when you meet them at Drifthall. You believe you have the talents and skills to help them on their adventures, and you look forward to the opportunity. When you first join them, your glory becomes equal to the average glory of the group. This background is about proving yourself and being accepted so that, ultimately, you may find your place in Grimnir society.
HEROIC TASK:
A worthy Deed. Complete a given task of word renown. Reward: You gain +2 glory upon returning to your task giver
Acepted. Join a clan, whether one you form your self (it must have more than ten members to qualify) or an existing clan. This task is consid ered complete once you build a small monu ment in your new hometown (costing at least 500 gp) to honor your homeland.
Decude the future. Either become the jarl of a clan or help influence the election of an Alljarl. field. Reward: 3 veterans from your homeland find you and join you as retainers or bodyguards. They also bring your inheritance which includes 10,000 gp and an item of great power from your old lands.
Choose one of:
* Belt of Giant Strength (fire)
* Dancing Sword (any type)
* Rod of Absorption
EPIC GOAL: A NEW WORLD Your dreams of establishing yourself in Grimnir and rebuilding from the tragedies of Thylea are almost achieved. You learn of several Thyleans who were taken to Grimnir some time ago and are currently captives of a Baendur lord. You must raid this Baendur lord's fortress, defeat them and free your fellow citizens. Upon doing so, you may establish a new city (as part of an existing clan or as a new clan entirely), or a new kingdom, in Grimnir.
A Return to Power. You liberate 15,000 gp worth of valuables that you may use only to improve the living conditions of your fellow Thyleans.
- Skill Proficiencies: Survival and Religion or Persuasion
- Tool Proficiencies: One artisan tools, Navigator's tools or Vehicle(water)
- Languages: One of your choices
- Equipment: A set of traveler's clothes, a single dragon scale of a dragon of your choice, a map of Grimnir, a map of Thylea, a pouch containing 10 gp
FEATURE: THE RUNE You don't necessarily have runes drawn like other epic backgrounds, but if the Game Master is will ing they can modify the runes that the Stranger background normally receives to suit your unique story.
FEATURE: FORCE OF WILL When you fail an attack roll or ability check, you may expend a Hit Die, as if you have taken a Short Rest. Instead of healing, however, you roll that die and take that much damage as psychic damage. You may now reroll the failed roll, this time with guaranteed advantage, even if you should other wise have disadvantage. Once you
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