You are the child of the leader of the criminal syndicate of the region, and you are their chosen heir. This gives you a unique perspective of understanding wealth and privilege while also understanding hard work and the struggle of the streets. Someone within the family betrays you, ultimately leading you to being lost from your family.
Are you an only child or do you have siblings, and where do you fit in the ages of them? Are you the biological child or descendant of them or where you adopted? Why are you the heir?
How established is your family? Have they been the leaders for generations or is it a recent takeover? Are they respected by other criminals or reviled? Do the commoners know of them? Do the nobles and royalty? How are they treated in general by the general public and how do they treat the general public?
Does your family have a symbol, color, animal, or any combination to represent them? Do they own land or any properties?
Which family member would have a problem with you? Why? Was it because of something you did, or do they have another motive?
- Skill Proficiencies: Stealth and either Persuasion, Deception or Intimidation.
- Tool Proficiencies: Choose between the Thieves Tools, Forgery Kit, Disguise Kit, and Poisoners Kit.
- Languages: Thieves Cant and one of your choice.
- Equipment: Choose from (A) common clothes, two pouches with one containing 25 gp (B) travelers clothes, two pouches with one containing 40 gp or (C) fine clothes, two pouches with one containing 50 gp.
As the future leader of the family, your where put through your paces to learn how to use one weapon perfectly.
Contacts
Members of crime based guilds or groups.
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