Fara i vikingu: Depart as a Viking, an expression in Norse that simply means independence. Pirates, adventurers, looters, sailors and mercenaries: these are Vikingar and this is you. Showy, with provocative tattoos covering the arms, neck and chest, garish or deliberately unsettling clothes, make-up around the eyes and incisions on the teeth, all to distinguish yourself from a Bondhi. Plundering and raiding is an easy way to become famous and rich, as well as to gain glory in the eyes of the Gods. Certainly, it is also the easiest and quickest way to die. You will only be able to return home if you prove yourself to be one of the ablest, strongest or luckiest. Death is a constant companion for you, but the rewards are worth the risk: raids are a valid tool to gain influence at the political level. In a Thing the relevance of an individual is given by his possessions and his prestige; as Vikingr your success in raids can determine your influence and with increasing prestige, the number of men ready to follow you grows. If the Bondhi communities are based on family ties also on the battlefield, for a Vikingr like you, your bonds are tightened through the Fòstbroedhralagr rite, the Blood Brother Oath. This ceremony makes men brothers on a spiritual level. In this way, any previous bonds have been severed and a new bond has been forged, just as strong, but free from family ties, a further reason why you are feared or envied at home; new ties with greater freedom and autonomy.
- Skill Proficiencies: Athletics and Intimidation
- Tool Proficiencies: Navigation tools and Water Vehicles
- Equipment: Choose A or B: (A) Spear, Shortbow, 20 Arrows, Navigator's Tools, Healer's Kit, Quiver, Traveler’s Clothes, 14 GP; or (B) 50 GP
Feature: Feat: Fighting Initiate, Rage or Savage Attacker
Your combat experience has prepared you for the adventurer's life. Choose how.
Suggested Characteristics
As Vikingr you are a resolute person, determined, and convinced that the path you have taken is the most direct for gaining glory and immortality, to be worthy of entering the legends. An exceptional fighter, without fear of death, you often give in to excesses: violence and death accompany you as inseparable lovers.
d8 |
Personality Trait |
1
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Staring death in the face is the feeling that most exalts and gives me joy.
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2
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I am extremely loyal to traditions.
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3
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I am tireless and insatiable.
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4
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I hardly ever speak... with the living.
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5
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I live every day as if it were the only one worth living.
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6
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I love to look unique and extravagant.
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7
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Despite appearances, I am a thoughtful and strategic type.
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8
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I take maniacal care of my person, my body is a temple dedicated to the gods.
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d10 |
Ideal |
1
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Death. I live, I fight and I will die with honor. (Lawful)
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2
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Wealth. Raids are a great source of income, risk your life to live better (Neutral)
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3
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Challenge. My life is a constant challenge of fate and the Gods, they will have to work hard to end it. (Chaotic)
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4
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Power. The defeats inflicted on foreign enemies are a victory for the entire Norse community. (Any)
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5
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Destiny. This life is part of my destiny, by fighting, I will discover where it will take me. (Any)
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6
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Might. In life as in war, the stronger force wins. (Evil)
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7
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Teamwork. Success depends on cooperation and communication. (Good)
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8
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Perseverance. No injury or obstacle can turn me from my goal. (Any)
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9
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Bravery. To act when others quake in fear — this is the essence of the warrior. (Any)
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10
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Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
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d6 |
Bond |
1
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My ship and its crew are my best friends
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2
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I discovered directions to an enormous treasure beyond the sea
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3
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I formed a bond with an enemy during a truce.
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4
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My honor is my life.
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5
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Those who fight beside me are those worth dying for.
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6
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I’ll never forget the crushing defeat I suffered or the enemies who dealt it.
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d8 |
Flaw |
1
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I do not know how to calm or moderate my fury
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2
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I have no respect for anyone outside of what is shown on the battlefield.
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3
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Death actually frightens me.
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4
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I have no care for my safety.
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5
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I have doubts about the Gods and ancient traditions.
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6
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I am tormented by all the deaths I have caused.
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7
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When the situation turns bad, we are the first to flee, leaving behind no witnesses.
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8
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I’d rather eat my armor than admit when I’m wrong.
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