
You've devoted much of your time to the pursuit of knowledge of plants and other substances, studying the effects they have when applied to medicine.
- Skill Proficiencies: Medicine and Investigation
- Tool Proficiencies: Herbalism Kit
- Equipment: Choose A or B: (A) Quarterstaff, Herbalism Kit, Bedroll, Book (philosophy), Lamp, Oil (3 flasks), Traveler’s Clothes, 16 GP; or (B) 50 GP
Feature: Feat Selection
Feat: Healer
or
Feat: Magic Initiate (Cleric)

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