Former Caretaker Of Adventurers Image

You devoted yourself to service in a rich household, either nestled in a town, secluded outside or even some extraplanar mansion. There you performed manual labour to keep away the cobwebs, repair the building and appliances and do what you're told.

You served under Adventurers that mostly didn't even know you're there, but paid you well for your service. They even teleported in and out at night without saying hello or goodbye. Sometimes they created a mess of a proportion, that you didn't even dared to ask. Severed Beast Heads, seemingly kidnapped People and cursed Treasures are just a few things you had to deal with somehow.

Thanks to them being out and about you've had the place to your own most of the time. There was also a nice amount of allowance that made you a welcome guest in taverns. You handled a lot of their day to day correspondance with government officials and merchants and even mingled with higher circles as they always lust for the newest gossip about the fabled adventuring party.

In your line of work you learned some minor cantrips that serve the skillset of such an important facility manager and if you would indulge in deeper magical studies, you might find some more elaborate spells that suit you. Some day your Employers didn't pay you anymore [for some reason that you can figure out yourself] and you made your leave...

 
Skill Proficiencies: Insight and Sleight of Hand
Tool Proficiencies: Thieves' Tools, Tinker's Tools, Carpenter's Tools, Calligrapher's Supplies
Equipment: Choose A or B: (A) Calligrapher's Supplies, Tinker's Tools, Carpenter's Tools, Thieves' Tools, Signet Ring that shows the seal of the fabled Heroes, 8 GP; or (B) 250 GP as a severence pay or parting gift
 
Feature: Housekeeping and Wizard of the obscure janitorial School

You find every grain of dust, make everything shine again and fix every crack in the furniture and with a bit of magical Talent, you might even be able to keep nuisances out.

 
Spell List
Spell Level Spells
1st catapult, grease
2nd locate object, suggestion
3rd haste, speak with plants
4th fabricate, hallucinatory terrain
5th telekinesis, wall of force
6th disintegrate, scatter
7th reverse gravity
8th power word stun
9th time stop
 
Suggested Characteristics

You could act it out grumpy, handy, disturbed or wonderfully naive or whatever floats your boat.

d1 Personality Trait
1 An Aura of Authority and Proficiency in problem solving, but only relating to manual labour and tool use.
d1 Bond
1 You are really attached to a pet or plant that you took in on your own.
d1 Flaw
1 Always suspicious about Adventurers, traveling Merchants and other Folk that knock on your door.
 

Previous Versions

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9/23/2024 12:18:21 AM
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Former Caretaker Of Adventurers Image

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