You lived a life of high expectations, a supposed "chosen one", raised by a large group of people, maybe acolytes, maybe extended family, but nobody ever too close. Your entire life lead up to one important event that you were meant to fulfill -- But for some reason, you didn't. Maybe you ran away, or maybe the event was interrupted. Examples could be a fallen noble, a failed sacrifice, etc.
- Skill Proficiencies: Insight, Persuasion, or Deception, and Arcana, History, or Religion
- Languages: A language spoken by the group that raised you.
- Equipment: Choose A or B: (A) 2 Daggers, Bell, Component Pouch, 2 Pouches, Fine Clothes, 16 GP; or (B) 50 GP
Feature: Feat: Magic Initiate: Wizard
You learn two cantrips and one spell from the Wizard spell list.
Suggested Characteristics
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Personality Trait |
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1
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I'm slow to trust - most people that tried to get close to me in the past had ulterior motives.
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2
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I idolize a particular hero of my faith and constantly refer to that person's deeds and example.
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3
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Flattery is my preferred trick for getting what I want.
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4
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I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.
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5
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I get bored easily. When am I going to get on with my destiny?
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6
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Despite my birth, I do not place myself above other folk. We all have the same blood.
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7
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I am horribly, horribly awkward in social situations.
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8
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I use polysyllabic words to convey the impression of great erudition.
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| d10 |
Ideal |
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1
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Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
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2
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Power. I hope to one day rise to the top of my faith's religious hierarchy. (Lawful)
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3
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Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)
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4
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Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)
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5
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Nation. My city, nation, or people are all that matter. (Any)
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6
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Knowledge. The path to power and self-improvement is through knowledge. (Neutral)
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7
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Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
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8
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Power. If I can attain more power, no one will tell me what to do. (Evil)
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9
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Retribution. The rich need to be shown what life and death are like in the gutters. (Evil)
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10
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No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
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| d10 |
Bond |
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1
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I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.
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2
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Everything I do is for the common people.
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3
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I have a family, but I have no idea where they are. One day, I hope to see them again.
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4
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I owe my survival to another urchin who taught me to live on the streets.
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5
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No one else is going to have to endure the hardships I've been through.
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6
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My family, clan, or tribe is the most important thing in my life, even when they are far from me.
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7
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My isolation gave me great insight into a great evil that only I can destroy.
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8
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I will face any challenge to win the approval of my family.
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9
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I owe everything to my mentor--a horrible person who's probably rotting in jail somewhere.
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10
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Someone I loved died because of a mistake I made. That will never happen again.
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| d10 |
Flaw |
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1
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I judge others harshly, and myself even more severely.
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2
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I put too much trust in those who wield power within my temple's hierarchy.
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3
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I'm never satisfied with what I have--I always want more.
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4
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I secretly believe that everyone is beneath me.
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5
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In fact, the world does revolve around me.
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6
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I remember every insult I've received and nurse a silent resentment toward anyone who's ever wronged me.
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7
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My pride will probably lead to my destruction.
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8
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My hatred of my enemies is blind and unreasoning.
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9
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I will never fully trust anyone other than myself.
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10
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I'll say anything to avoid having to do extra work.
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