For years you were one of many followers of a popular or secluded religion. Something made you scrutinize the shared beliefs enough for you to forge your own path. Now, abandoning the cultish practices of your old faith, you might not be so quick to pledge yourself to a higher power... or maybe that is the reason why you left in the first place.
- Skill Proficiencies: Insight and Persuasion
- Tool Proficiencies: Choose one kind of Gaming Set
- Equipment: Choose A or B: (A) Dagger, Gaming Set (same as above), Healer's Kit, Lamp, Map, Traveler’s Clothes, 14 GP; or (B) 50 GP
Suggested Characteristics
| d4 | Personality Trait |
|---|---|
| 1 | You are very slow to trust. |
| 2 | You are curious about the different religions of different peoples. |
| 3 | You have changed your name in an attempt to forget your past. |
| 4 | You cannot stand being told what to do. |
| d4 | Ideal |
|---|---|
| 1 | Nobody should go through what I did. |
| 2 | Truth is most valuable. |
| 3 | The right thing to do should not come with an associated financial cost. |
| 4 | Loyalty is earned. |
| d4 | Bond |
|---|---|
| 1 | Your best friend that would not leave with you. |
| 2 | The day you first discovered the truth. |
| 3 | You keep your Holy Symbol as a reminder of what you are fighting against. |
| 4 | The person who showed you the light and the way out. |
| d4 | Flaw |
|---|---|
| 1 | You constantly undermine authority. |
| 2 | You never trust people right away. |
| 3 | You don't feel as though you have a home. |
| 4 | Your liberator is your new captor. |
Comments