Feral Child (Abi-Dalzim’S Abhorrent Adventurers) Image

Like an outlander, you grew up in the wilds far removed from the trappings of civilization. But most outlanders live in organized tribes, remote nomadic nations, and other societies. You did not. Instead, you were raised among inhuman creatures, who left you with a unique sense of normalcy.
Even if you have lived among more typical humanoids, giants, or other “civilized” species for many years, your odd behaviors and inadequate education on social mores can cause mutual discomfort—or even lead to violence.

 
Skill Proficiencies: Animal Handling, Survival
Tool Proficiencies: Herbalism kit
Languages: Choose one of Bullywug, Gnoll, Grell, Grung, Hook Horror, Otyugh, Sahuagin, Troglodyte, Umber Hulk, Worg, Yeti, or any language spoken by giant animals, such as Giant Owl.
Equipment: A dagger, 50 feet of hempen rope, a net, fishing tackle, a set of common clothes, and a pouch containing 5 gp.
 
Feature: Breath of the Wild

Wild beasts often recognize you as kin, and respond accordingly. Through gestures, tone, guttural sounds, and body language, you can share simple concepts and ideas with most beasts and monstrosities. You also gain sustenance from almost any vegetable or protein source, including normally indigestible substances like compost, bone, fur, and feces.

 
Feral Child (Abi-Dalzim’S Abhorrent Adventurers) Image

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