You eked out a living in dark alleyways, cutting purses or burgling shops. Perhaps you were part of a small gang of like-minded wrongdoers who looked out for each other. Or maybe you were a lone wolf, fending for yourself against the local thieves’ guild and more fearsome lawbreakers.
- Ability Scores: Dexterity, Wisdom, Charisma
- Feat: Lucky
- Skill Proficiencies: Insight and Stealth
- Tool Proficiencies: Thieves’ Tools
- Equipment: Choose A or B: (A) 2 Daggers, Thieves’ Tools, [Tooltip Not Found], [Tooltip Not Found], 2 Pouches, Traveler’s Clothes, 16 GP; or (B) 50 GP
Feature: Feat: Lucky
Origin Feat
You gain the following benefits
Luck Points: You have a number of Luck Points equal to your Proficiency Bonus and can spend the points on the benefits below. You regain your expended Luck Points when you finish a Long Rest.
Advantage on any D20 test
Disadvantage on any D20 test







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