Yours was a happy and even whimsical upbringing. Living in a cave network, you and your people tinkered with experiments of both the magical and mechanical variety. A dab hand at most anything you put your mind to, you were called on to solve the seismic shifts that threaten your civilization's very existence. It is now your solemn duty to venture forth into the wider world to find an answer to the greatest challenge your people have ever faced.
- Ability Scores: Dexterity, Constitution, Intelligence, Strength
- Feat: Alert
- Skill Proficiencies: Sleight of Hand and StealthPerception
- Tool Proficiencies: Thieves’ Tools
- Equipment: Choose A or B: (A) 2 Daggers, Thieves’ Tools, Crowbar, 2 Pouches, Traveler’s Clothes, 16 GP; or (B) 50 GP
Spell List
| Spell Level | Spells |
|---|---|
| Cantrip | elementalism |
| 1st | zephyr strike |
| 2nd | detect thoughts, flaming sphere |
| 3rd | animate dead, intellect fortress, void strike |
| 4th | storm door, summon greater demon |
| 5th | destructive wave, greater restoration, holy weapon, raise dead, reincarnate, wall of force |
| 6th | drawmij's instant summons, planar ally |
| 7th | conjure celestial, crown of stars, draconic transformation, power word fortify, regenerate |
| 8th | antimagic field, clone, maze, mighty fortress |
| 9th | astral projection, foresight, prismatic wall, umbral storm, weird |
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