Fey Traveler Image

You were raised alternately by both your fey and mortal parents, spending time in both the Feywild and the mortal world. Your travels have allowed you to develop a knack for finding Fey Crossings, places where the Feywild and material planes touch and travel between them is possible. You have used and mapped many of these crossings and can use this knowledge to take short cuts through the Feywild between locations on the material plane.

As seen in the Sions of the Feywild produced by Daniel Vitti and Arcanum Press LLC. Purchased from dmsguild.com

 
Skill Proficiencies: Skill Proficiencies: Arcana, Nature, Survival
Tool Proficiencies: Tool Proficiencies: Cartographer’s Tools
Languages: Languages: Sylvan
Equipment: Equipment: A scroll case full of maps of potential fey crossings, a staff, a dagger, a trinket from the feywild, a set of traveler’s clothes, cartographer’s tools, and a pouch containing 5 gp
 
Feature: Feywild traveler

You know the secret paths and ways through the Feywild. When travelling for a full day or more, you can find Fey Crossings that allow shortcuts through the Feywild. You (and companions you lead) can travel between any two locations in the wilderness twice as fast as your speed would normally allow. In addition, with 1d8 hours of searching in a wilderness area you can find a crossing to the Feywild. When traveling in the Feywild you never suffer any negative effects from the Feywild Magic optional rule. Note: Travel through the Feywild carries its own dangers.

 
Suggested Characteristics
d8 Personality Trait
1 Living around powerful fey has taught me to always be polite.
2 I never accept a gift of favor that might leave me indebted.
3 I always keep my given word.
4 I use a nickname; I don’t offer my full name except to those I trust completely.
5 I am constantly updating and annotating my maps.
6 I have a strong sense of fair play and always try to find the most equitable solution to arguments.
7 Unflappable. Nothing much rattles me.
8 Wanderlust. I can’t stand to stay in one place for very long.
d6 Ideal
1 Respect. People deserve to be treated with dignity and respect. (Good)
2 Honor. If I dishonor myself, I dishonor my whole family. (Lawful)
3 Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
4 Might. The strongest are meant to rule. (Evil)
5 Knowledge. Knowledge is more useful than gold. (Any)
6 Nature. The natural world is more important than all the constructs of civilization. (Neutral)
d6 Bond
1 I will hunt down and destroy the fey the killed the mortal half of my family.
2 An enemy seeks to use me as a tool to bring embarrassment to my family.
3 As a being of two worlds, it is my duty to represent my fey family in the mortal world.
4 I have a secret fey lover.
5 I protect those who cannot protect themselves.
6 My maps are my most valued possession.
d6 Flaw
1 I will not knowingly tell an untruth, I may mislead or omit, but I will not knowingly lie.
2 I find the touch of iron distasteful; I will not wear or wield weapons or armor of iron or steel.
3 I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.
4 I love easily and often.
5 One of my fey relatives often makes things more difficult by trying to help me.
6 I become depressed and anxious if I stay in one place for too long.
 
Fey Traveler Image

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