From The Locker Image

You sailed on a cursed ship Captained by a cursed man. In that time, you faced down mighty storms, monsters of the deep, and sank those crafts that doubted the power of Davy Jones. Your first love is the distant line of the horizon, but if you go back to the sea he will track me down and make sure i never touch land again.

You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. one day a ship rose from the deep killed your Capitan and sank your ship, they took you aboard to teach you what it really means to love the sea. You’ve indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you’ve garnered a somewhat unsavory reputation in many a port town.

 
Skill Proficiencies: Arcana, Intimidation
Tool Proficiencies: Cartographers Tools, vehicles (water), scimitar
Languages: Aquan
Equipment: Conch shell(Horn), 50 feet of silk rope, a lucky charm( roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a pouch containing 10 gp, a cutlas (scimitar)
 
Feature: Cursed by the Sea

No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities not that they would do much anyway.

Additionally you can breathe underwater while aboard the Flying Dutchman.

 
Suggested Characteristics

Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. however those on the Flying Dutchman have but one responsibility. Sink the unworthy and "recruit" those that will pledge themselves to the Flag.

d8 Personality Trait
1 My friends know they can rely on me, no matter what.
2 I work hard so that I can play hard when the work is done.
3 Those that don't sail are missing the most wonderful part of the world.
4 I stretch the truth for the sake of a good story.
5 To me, sword point is a polite greeting.
6 I never pass up a friendly wager.
7 My language is as foul as an otyugh nest.
8 If its not wet its not for me... and that's not just about the sea.
d6 Ideal
1 Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)
2 Fairness. We all do the work, so we all share in the rewards. (Lawful)
3 Freedom. The sea is freedom — the freedom to go anywhere and do anything. (Chaotic)
4 Mastery. I’m a predator, and the other ships on the sea are my prey, one day my tally will be like that of the first mate. (Evil)
5 People. I’m committed to my crewmates, not to ideals. (Neutral)
6 Aspiration. one day i will be almost as mighty as Davy Jones himself.
d6 Bond
1 I’m loyal to my captain first, everything else second.
2 The ship is most important — part of the crew part of the ship.
3 I’ll always remember the first ship I helped drag to the bottom.
4 On a good reef is a Beautiful cephalopod that holds my heart in all her(or his) arms.
5 I was cheated out of my fair share of the glory and left for dead by my old friends, and I want to get my due.
6 Ruthless pirates murdered my captain and crewmates, plundered our ship, and took me on board. I will show as many others this fate as I can.
d6 Flaw
1 I follow orders, even if I think they’re wrong... because the captain is never wrong.
2 I’ll show everyone what a great sailor i am even on this cursed ship.
3 Once someone questions my Power, I never back down no matter how dangerous the situation.
4 Once I start a fight, it’s hard for me to stop.
5 Whats mine is mine, whats yours is mine, and whats mine is the Captains.
6 My pride will probably lead to my destruction.
 
From The Locker Image