You are no stranger to strife—witness to tragedies, atrocities and cruelties. Perhaps you were a soldier in an evil dictators regime, or you spent your early years as a slave of a powerful fiend, abomination or abberation, performing unspeakable duties to spare your life or maybe the lone survivor of a monster hunt that terribly failed.
Whatever your history, your arduous life has toughened you so well that you are as hardened as stone when it comes to facing the terrors and other challenges that adventurers encounter.
- Skill Proficiencies: Choose two between Athletics, Survival, Acrobatics,Stealth, Medicine, Arcana, History, Perception, Investigation, Nature, or Insight.
- Tool Proficiencies: Choose two tools or instruments.
- Equipment: A Monster Hunter's Pack, a set of traveler’s clothes, a grappling hook, and a pouch containing 10 gp
You had a harrowing encounter with one of the realm’s many terrors. You escaped with your life, but the encounter left you with a scar or two, or perhaps a recurring nightmare. Roll on the Close Encounter table to determine which creature nearly got the best of you. Creatures all appear in the Monster Manual.
| d10 | Creature |
|---|---|
| 1 | Beholder |
| 2 | Lich |
| 3 | Pit Fiend |
| 4 | Kraken |
| 5 | Mind flayer |
| 6 | Ancient Red Dragon |
| 7 | Balor |
| 8 | Death Knight |
| 9 | Vampire |
| 10 | Rakshasa |
You gain the one of the following feats from the Player’s Handbook: Tough, Fighting Initiate, Magic Initiate, Martial Adept, War Caster, Polearm Master, Shield Master or Great Weapon Master.
Previous Versions
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6/10/2023 10:32:18 AM
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3/17/2024 12:21:07 AM
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11/6/2024 8:27:57 PM
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