
Once a normal person, you were attacked or were willingly bit by a vampire thus turning you into one yourself.
- Ability Scores: Strength, Dexterity, Intelligence or Charisma
- Resistance: You are resistant to Necrotic Damage
- Feat: Shadow-Touched
- Blood Thrust: You crave blood and must drink it once per day to avoid becoming Blood Starved . You gain the Bite action (Once per Long Rest) and bite a willing, grappled or incapacitated creature. Roll an unarmed strike to see if you hit and to calculate how much damage is dealt. If you successfully bite into a creature, you suck their blood regaining half the damage dealt. If you are at full hp, you gain that health as temporary hp.
- Blood Starved: If you do not drink blood at least once a day, you become Blood Starved. When you are Blood Starved, your maximum hp is lowered by double your constitution modifier for a minimum of 8 hp. Additionally, you -1d4 to any damage you deal.
- Sunlight: If exposed to direct sunlight, you take 1d8 fire damage every 6 seconds (1 turn).
- Languages: Common, Vampiric
- Skill Proficiencies: Survival and/or Stealth and/or Sleight of Hand and/or Deception
- Tool Proficiencies: Thieves’ Tools
- Equipment: Choose A or B: (A) 2 Daggers, Thieves’ Tools, Crowbar, 2 Pouches, Traveler’s Clothes, 16 GP; or (B) 50 GP
Feature: Blood Thrust
You crave blood and must drink it once per day to avoid becoming Blood Starved . You gain the Bite action (Once per Long Rest) and bite a willing, grappled or incapacitated creature. Roll an unarmed strike to see if you hit and to calculate how much damage is dealt. If you successfully bite into a creature, you suck their blood regaining half the damage dealt. If you are at full hp, you gain that health as temporary hp.
Previous Versions
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11/7/2024 10:47:43 PM
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Coming Soon
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