- Ability Scores: Dexterity, Constitution, Charisma
- Feat: Skilled
- Skill Proficiencies: Sleight of Hand and Stealth
- Tool Proficiencies: Forgery Kit
- Equipment: Choose A or B: (A) 2 Daggers, Thieves’ Tools, Crowbar, 2 Pouches, Traveler’s Clothes, 16 GP; or (B) 50 GP
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