Feywild Wanderer Image

You were born into the Feywild or became lost within its boundaries, spending enough time there to become irrevocably shaped by its strange magic. The experience left you marked by the Feywild’s beauty, chaos, and danger, giving you an ethereal presence and an affinity for the mystical. Upon returning—or being cast out—to the Material Plane, you find yourself drawn to places where the veil between realms is thin, and the echoes of the Feywild linger in your soul.

Your connection to the Feywild has left you with a charm and mystery that others find captivating or unsettling. You carry the marks of your time there—glittering eyes, an aura of otherworldly calm, or perhaps a faint floral scent that follows you.

 
Skill Proficiencies: Deception, Arcana
Tool Proficiencies: One type of artisan’s tools or a musical instrument.
Languages: Sylvan and one other of your choice.
Equipment: A set of fine clothes that never seem to soil or wrinkle, a trinket from the Feywild (choose or roll on the Feywild Trinkets table below), a journal filled with disjointed memories or sketches of the Feywild, and a pouch containing 10 gp.
 
Your Feywild Experience

The Feywild is a realm of dreams, whimsy, and danger. Choose the nature of your time in the Feywild, or roll on the table below to determine what defined your experience.

d8 Your Feywild Experience
1 You served a powerful Archfey as a messenger or servant.
2 You were adopted by a Feywild court and lived as one of them.
3 You wandered the Feywild as an outsider, surviving through cunning and luck.
4 You stumbled upon the Feywild as a child and returned years later, though barely aged.
5 You were the subject of a Feywild bargain or experiment, leaving you marked by its magic.
6 You escaped the Feywild after being held captive by its trickster denizens.
7 You befriended a Fey creature who became your companion and guide.
8 You were drawn to the Feywild by a dream, and its beauty lingers in your mind.
 
Feature: Fey-Touched Charisma

Your time in the Feywild has left you with a natural magnetism and an aura of otherworldly mystery. Creatures native to the Feywild or those connected to the arcane world recognize you as one touched by the Fey and are more likely to engage with you respectfully—or cautiously.

Additionally, you are adept at navigating social and mystical environments. When interacting with Fey creatures or discussing Feywild lore, you have advantage on Persuasion or Insight checks, and you can use Sylvan as a substitute language for conveying concepts with Fey creatures, even if they don’t speak it fluently.

 
Suggested Characteristics

Feywild Wanderers often embody the contradictions of the realm they came from, balancing charm with unpredictability and curiosity with caution. Their time in the Feywild has left them with a skewed perspective of the Material Plane, making them enchanting but enigmatic figures.

d8 Personality Trait
1 I view everything with childlike wonder, often stopping to marvel at simple things.
2 I speak in cryptic metaphors or riddles, even when the truth would be simpler.
3 I have a mischievous streak, enjoying pranks and harmless trickery.
4 I find the mundane world dull and seek out beauty, danger, or excitement wherever I go.
5 I have a deep reverence for nature and dislike those who disrespect it.
6 My mannerisms are strangely formal, as if from a courtly world long past.
7 I trust my intuition over reason, following hunches that often prove correct.
8 I am deeply empathetic, feeling others’ emotions as if they were my own.
d6 Ideal
1 Whimsy: Life is a dance of wonder and beauty to be enjoyed by all. (Chaotic)
2 Curiosity: The world is full of mysteries, and I must uncover them. (Neutral)
3 Balance: The Feywild taught me that harmony is the key to all things. (Lawful)
4 Freedom: Everyone deserves the freedom to be themselves, unrestrained by others. (Chaotic)
5 Nature: The natural world is sacred and must be protected from corruption. (Good)
6 Power: The magic of the Feywild is mine to command, and I will use it to shape the world. (Evil)
d6 Bond
1 A Fey patron or companion remains a part of my life, even in the Material Plane.
2 I long to return to the Feywild, though I fear the cost of doing so.
3 A memento from the Feywild reminds me of home and gives me strength.
4 I made a bargain with an Archfey and am bound to fulfill it, for better or worse.
5 My connection to the Feywild must be protected, as it is the source of my identity.
6 I seek to unravel the secrets of the Feywild, learning more about its magic and its denizens.
d6 Flaw
1 I struggle to distinguish between reality and illusion, often doubting what I see.
2 I have difficulty forming close bonds, fearing betrayal or abandonment.
3 My whimsical nature makes me unreliable or hard to take seriously.
4 I am easily distracted by beauty, whether in nature, art, or people.
5 I distrust authority figures, seeing them as rigid and stifling.
6 My Feywild upbringing has left me with little understanding of mortal customs.
 
Variant Feywild Wanderer: Feywild Trinkets Table

When selecting this background, you may choose or roll for a trinket that symbolizes your connection to the Feywild.

d8 Feywild Trinket
1 A flower that never wilts and glows faintly in the moonlight.
2 A silver mirror that reflects scenes from the Feywild.
3 A small music box that plays an enchanting, otherworldly tune.
4 A feather from a mystical bird that smells faintly of spring rain.
5 A stone that hums softly when held and feels unnaturally warm.
6 A set of glass dice that sparkle with inner light when rolled.
7 A tiny jar filled with glowing motes of Feywild light.
8 A fragment of bark inscribed with a shifting, glowing rune.
 
Feywild Wanderer Image

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