
As a member of the clan of Veneda, you are a master of the shadows, whether they be literal or metaphorical. You feel comfortable controlling the situation through charisma, cunning, or any other crafty means. While some Venedans have a notorious reputation for seedy behavior, not all members dabble in dark behavior. Many members are upstanding citizens and many members are quick criminals, but all Venedans know how to stay one step ahead. Through the network of your clan, you are connected with knowledge and secrets. You often have knowledge others won't see for months, if ever. How you choose to use these secrets is up to you.
While there are many who are wary of Venedans, there are those who don't have such a negative view. The rejects and outcasts of society tend to feel a natural kinship towards you.
Also, unless otherwise specified, you are always up to date on the current Venedan password. Members outside of Veneda do not know this password and sharing it is considered a great dishonor. Unless you have a good enough reason...
- Skill Proficiencies: Persuasion, Stealth
- Tool Proficiencies: Choose one: Thieve's tools, Disguise kit, Forgery kit, Poisoner's Kit
- Languages: Choose one language.
- Equipment: The symbol of Veneda. A small masquerade-mask. One gaming set.
You are a master of shadows, lurking in the dark corners where others like to store their secrets. When it comes to others, chances are you have dirt on them, especially if they are somehow well-known or notorious. If you don't have a juicy secret about someone, you know who, where, or how to get some kind of dirt on them.
Suggested Characteristics
Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.
d8 | Personality Trait |
---|---|
1 | I always have a plan for what to do when things go wrong. |
2 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
3 | The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. |
4 | I would rather make a new friend than a new enemy. |
5 | I am incredibly slow to trust. Those who seem the fairest often have the most to hide. |
6 | I don’t pay attention to the risks in a situation. Never tell me the odds. |
7 | The best way to get me to do something is to tell me I can’t do it. |
8 | I blow up at the slightest insult. |
d6 | Ideal |
---|---|
1 | Honor. I don’t steal from others in the trade. (Lawful) |
2 | Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic) |
3 | Charity. I steal from the wealthy so that I can help people in need. (Good) |
4 | Greed. I will do whatever it takes to become wealthy. (Evil) |
5 | People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) |
6 | Redemption. There’s a spark of good in everyone. (Good) |
d6 | Bond |
---|---|
1 | I’m trying to pay off an old debt I owe to a generous benefactor. |
2 | My ill-gotten gains go to support my family. |
3 | Something important was taken from me, and I aim to steal it back. |
4 | I will become the greatest thief that ever lived. |
5 | I’m guilty of a terrible crime. I hope I can redeem myself for it. |
6 | Someone I loved died because of a mistake I made. That will never happen again. |
d6 | Flaw |
---|---|
1 | When I see something valuable, I can’t think about anything but how to steal it. |
2 | When faced with a choice between money and my friends, I usually choose the money. |
3 | If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it. |
4 | I have a “tell” that reveals when I’m lying. |
5 | I turn tail and run when things look bad. |
6 | An innocent person is in prison for a crime that I committed. I’m okay with that. |
