You were introduced into the Harper organization at a young age. Perhaps one of your parents was a Harper and you wish to follow in their footsteps, or maybe you were a child of the streets, taken in by a Harper who saw potential in you. You now dedicate your life to learning the ways of espionage.
- Ability Scores: Dexterity, Wisdom, Intelligence
- Feat: Skilled
- Skill Proficiencies: Sleight of Hand and Stealth
- Tool Proficiencies: Thieves’ Tools
- Equipment: Choose A or B: (A) 2 Daggers, Thieves’ Tools, Crowbar, 2 Pouches, Traveler’s Clothes, 16 GP; or (B) 50 GP
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