
You were once a member of a close knit tribe of wandering historians or story tellers, but whether through prejudice driving your tribe to the brink of extinction, or being shunned by your own people for breaking your oaths, you no longer travel with any of your tribe. Once your tribe served as a living record of all the tales around the land that they could gather, passing them down orally from generation to generation, in addition your people would also collect knowledge on medicine and magic in the hopes to aid the disenfranchised, all of this while holding to a rigid code of pacifism.
- Skill Proficiencies: History and choose between Arcana or Religion.
- Tool Proficiencies: Cartographer's Tools and Herbalism kit.
- Languages: Two of your choice.
- Equipment: A set of travelers clothes, (Cartographer's tools, or a Herbalism kit), (A deck of playing cards, or a set of dice), a trinket from your tribe.
You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits.
- Increase your Intelligence score by 1, to a maximum of 20.
- You always know which way is north.
- You always know the number of hours left before the next sunrise or sunset.
- You can accurately recall anything you have seen or heard within the past month.
Suggested Characteristics
When creating a traveled scholar character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character.
d8 | Personality Trait |
---|---|
1 | I resent those that demand my aid after all they have done to me. |
2 | I don’t mind getting my hand dirty, especially if it leads to a good story. |
3 | I don't trust anyone from a city or even a large village. |
4 | If someone learns of my heritage they are now a liability. |
5 | Despite all that has been done to me, I still wish to help others. |
6 | I strive to make the wrongs done to my people known to the public. |
7 | I'll be fine even to the harshest conditions, just so long as I have my stories. |
8 | Despite my ostracization I still like to be around civilization, it's more lively. |
d6 | Ideal |
---|---|
1 | Sympathy. I know what it's like to have nothing, and I wish to help those who are less fortunate. (Good) |
2 | Power. I will learn so much that no one would think to cast me out. (Chaotic) |
3 | Revenge. I'll expose the darkest secrets of those who wronged me so they may suffer like I did. (Evil) |
4 | Moving forward. I want to start a new lineage of scholars who won't suffer like mine did. (Lawful) |
5 | My allies. The blood of the covenant is thicker than the water of the womb. (Any) |
6 | Redemption. While I resent what was done to me, I don't wish to see harm befall anyone. (Good) |
d6 | Bond |
---|---|
1 | A poor family helped me when I had no where to go. I want to repay them in whatever way I can. |
2 | I want to help those that are ostracized just like I was. |
3 | When I left my old life behind, I also left an old friend behind. I wish to see them again. |
4 | I still hold some loyalty to my tribe. |
5 | I wish to be with my people once more. |
6 | I want to be placed in a position of prestige. |
d6 | Flaw |
---|---|
1 | I'm often paranoid that my allies will discover my heritage and treat me like everyone else did. |
2 | I'll do almost anything to learn more about others, short of murder. |
3 | I hold a great resentment towards my tribe for casting me out, even if they were right to do so. |
4 | I'll do anything to hide my past identity. Nobody can know who I used to be. |
5 | I derive a odd pleasure from deceiving others, especially when it comes to my identity. |
6 | Despite having suffered prejudice myself, I will overlook others peoples problems if I feel they aren't great enough. |

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