You are a Korok.
- Skill Proficiencies: Extremely good at solving puzzles and finding hidden things.
- Tool Proficiencies: Can use pinwheel to glide, can use berry cane to attack and perform spells.
- Languages: Speaks Korok, Hylian, and Common.
- Equipment: Carries around one berry cane, two pinwheels, a few dozen pinecones, 3-5 Korok balloons, 2-7 acorn pods, 1 hollow acorn, a minuscule forest catapult, several Korok seeds, and an instrument (viola, violin, cello, maracas, ocarina)
Every turn when awake, roll a perception check on a D20 with +7 modifier. This is to discover hidden things. If in combat, remove the modifier.
If you are solving a puzzle, every roll for solving it has a +6 modifier.
In combat, critical failure has minimal consequences on perception and puzzle solving. For example, if you rolled a 2, you would not apply negative effects, so if something is obvious, it would be noticed despite rolling the 2.
If challenged to a riddle or puzzle, when losing you reward the winner with 1 Korok seed. If you are saved by someone, you reward them with 2 Korok seeds.
Spell List
Spells related to speaking with the forest, plants and creatures. The rest, you should make up depending on what you think a Korok should be able to do.
| Spell Level | Spells |
|---|
Suggested Characteristics
Very charismatic, but also very shy. Extremely intelligent, but likes playing pranks. Can be very annoying, but remember that it thinks that it is funny.
| d1 | Personality Trait |
|---|---|
| 1 | Very charismatic, but also shy |
Contacts
Knows a Korok in every neck of the woods, has cousins all over Hyrule. If you want information from one of them, you have to solve their puzzle or find them first.
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