You are an d-class, "saved" from death row\life in prison and taken to the S.C.P. Foundation a place of fear, science, and death but also protection. your job is to test the scps to see how they work and how they can be contained, but you are the one in danger, the guinea pig if you will but, not all is bad some scps can be good and kind welcome to your new life at the foundation.
- Skill Proficiencies: Deception, Stealth
- Tool Proficiencies: One type of gaming set, thieves’ tools
- Languages: common.
- Equipment: A orange jump suit, a pouch containing 5 gp.
There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.
| d8 | Criminal Specialty |
|---|---|
| 1 | Blackmailer |
| 2 | Burglar |
| 3 | Enforcer |
| 4 | Fence |
| 5 | Highway robber |
| 6 | Hired killer |
| 7 | Pickpocket |
| 8 | Smuggler |
You have a reliable and trustworthy friend circle who will help and protect you, if need be.
Suggested Characteristics
Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.
| d6 | Personality Trait |
|---|---|
| 1 | I always have a plan for what to do when things go wrong. |
| 2 | The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. |
| 3 | I would rather make a new friend than a new enemy. |
| 4 | I don’t pay attention to the risks in a situation. Never tell me the odds. |
| 5 | The best way to get me to do something is to tell me I can’t do it. |
| 6 | I blow up at the slightest insult. |
| d5 | Ideal |
|---|---|
| 1 | Honor. I don’t steal from others in the trade. (Lawful) |
| 2 | Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic) |
| 3 | Greed. I will do whatever it takes to become wealthy. (Evil) |
| 4 | People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) |
| 5 | Redemption. There’s a spark of good in everyone. (Good) |
| d3 | Bond |
|---|---|
| 1 | My ill-gotten gains go to support my family. |
| 2 | I’m guilty of a terrible crime. I hope I can redeem myself for it. |
| 3 | Someone I loved died because of a mistake I made. That will never happen again. |
| d3 | Flaw |
|---|---|
| 1 | When I see something valuable, I can’t think about anything but how to steal it. |
| 2 | I turn tail and run when things look bad. |
| 3 | Anxious. if i cant see were the enemy is i fear it's inevitable apperence. |
Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.
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