You were drafted into the greatest war a few years ago and on your first mission you were captured and taken to a gulag. Before you left for the mission , your boss told you to escape from the gulag as fast as you can, any chance you have, no matter what. You somehow managed to escape using (you pick a tactic). You have no money.
- Skill Proficiencies: You are proficient at dextarity.
- Tool Proficiencies: You are proficient at digging with any object your DM says is okay. You also have advantage at picking locks and clogging things with cloth (or whatever your DM says).
- Languages: You are fluent at whatever language of the species you fought in the war (you pick, just be reasonable, like no elvish because why would the elves be in a war).
- Equipment: You have thieves tools, a dozen spoons, and a dirty pair of orange prison pants (no shirt because they don't were shirts in prison).
Feature: Strategic Planning
3 times per long rest you can roll an investigation check with advantage to see what's in the next area of where ever you are. (DM decides what you see based on what you rolled).
Suggested Characteristics
Your character is kind of shaky and looks around nervously a lot and his fingers sometimes twitch when using their fingers precisely.
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