You roamed the shifting sands as part of a desert caravan, trading spices, relics, and secrets. Survival in the wastelands taught you to read people as easily as the wind reads the dunes. Behind your merchant’s smile, you always had a hand ready to lift a purse, a jewel, or a truth better left buried. Whether for profit or necessity, theft became as natural to you as trade.
- Recommended Ability Scores: Dexterity, Charisma
- Skill Proficiencies: Choose 3 from Persuasion, Deception, Perception, Survival, Sleight of Hand and Stealth
- Tool Proficiencies: Thieves’ Tools
- Languages: Thieves’ Cant
- Equipment: Choose A or B: (A) 2 Daggers, Thieves’ Tools, Crowbar, 2 Pouches, Traveler’s Clothes, 16 GP; or (B) 50 GP







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