You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power. As such, many Salii often dual class as Paladins, due to the nature of their connection with Ianuarius- while others may take the abstract nature of the god and dual as Warlocks or even Rogues if they have chosen a path of War Salii, but almost any class can compatible with a Salii due to the duality of the god they serve.
In ancient Lodark religion and myth, Ianuarius is the god of beginnings, gates, transitions, time, duality, doorways, passages, and endings. He is usually depicted as having two faces, since he looks to the future and to the past, though some Salii take this metaphorically and symbolize it by wearing masks in order to emulate the dual nature of their god. Ianuarius presided over the beginning and ending of conflict, and hence War and Peace nickname given by non-practisers and also to the Salii (or Acolyte). He presides over the concrete and abstract beginnings of the world, such as religion and the gods themselves, holds the access to Heaven and to other gods: this is the reason why men must invoke him first, regardless of the god they want to pray to or placate. He is the initiator of human life, of new historical ages, as well as financial enterprises and according to myth he was the first to mint coins and most coins bear his effigy on one face because of this. As a god of transitions, he had functions pertaining to birth and to journeys and exchange, and in his association with Portunus, (a similar harbor and gateway god), he was concerned with travelling, trading and shipping. However Ianuarius was also the protector of doors, gates and roadways in general, as is shown by his two symbols, the key and the staff. The key was a sign that the traveller had come to a harbour or town in peace in order to exchange his goods and was often painted on flags and banners that are raised when approaching a town or harbour. The Staff is a symbol that many of his Salii carry, some imbued with spells or powers as their spiritual connection grows.
As a god of motion, Ianuarius looks after passages, causes actions to start and presides over all beginnings. Since movement and change are interconnected, he has a double nature, symbolised in his two headed image marked at all his “temples”. He has under his tutelage for the Salii the act of stepping in and out of the door of homes, the Ianua, which is paramount to their development and due to the connection to his core this is where the Salii are able to communicate best with him. Similarly, his tutelage extends to the covered passages (named Iani by the acolytes) and foremost to the gates of a city, which is why many Salii meditate before entering a new town, as visions of the past or future may occur during this crossing and may disorient a Salii if they are not mentally prepared for the onslaught. While all temples are called Ianua, as that is his side of the doorway in the Janiculum, most Salii will refer to all portals as such after they communicate with him. This is including the cultic gate of the Argiletum or Porta Ianualis , which is a sacred place to many Salii making the initiation voyage through a monumental archway or bridge that stretches across a body of water in a consecrated boat in order to receive their first communication. Whie they pass under the arch, they receive their first vision, often filled with omens and cryptic messages which they will work with their mentor to interpret and present back to Ianuarius in order to receive his blessing if the divination is true. As he is a god of beginnings, journeys and ends, there is no failure in this ritual but that site will no longer work for that Salii and they will have to travel to establish and create a new doorway to communicate.
Three theologies were proposed by ancient Salii, each of them bearing implications about the nature of the god. Many Salii agree that all aspects of Ianuarius exist within the god, but which they believe is his primary powers is up to debate and often a personal choice. The motto of the Salii is, bene custodiet et aperta erit , or “be open but guard well,” a motto that many Salii view as law, causing them to range from Lawful good to Chaotic Neutral, depending on which trait of Iunarius they believe to be paramount.
The first one is based on the definition of Iunarius given by Gradivus, the first Salii. This ascribes to the belief that Ianuarius guards the door that keeps the primordial force of Chaos at bay and from entering into the world from the vacuum that Ianuarius has trapped him behind. This explains why many of the Salii say that from their experience Ianuarius would signal his arrival by loss of sound, fundamental to the belief that he stands guard over the primal force of Chaos returning to the world and the vacuum he creates between Chaos and Us, before communicating with his Salii. In this etymology, the notion of Chaos, or his defense of would define the primordial nature of the god, as he must be equal to Chaos in order to defeat him and keep him at bay and his followers must reflect that nature.
The other philosophies are what divide the Salii into either War or Peace, much like their deity, and are described in further detail later. The rites of the Salii marked the springtime beginning of the war season in March and its closing in October. Consecrated to Ianuarius’ duality and whose foundation was ascribed to Tullus Hostilius, (with headquarter on the Quirinal) reflects in its division the dialectic symbolic role they played in the rites of the opening and closing of the military season.
So does the legend of their foundation itself: the peace-loving king Numa instituted the first Salii- Gradivus, foreseeing the future wars of the Lodarks, while the warmonger king Tullus, in a battle during a longstanding war with the Ishigar, swore to found a second group of Salii should he obtain victory. The paradox of the pacifist king serving a war god- by extension the passage to war, and of the warmonger king serving a peaceful god in order to achieve peace under the expected conditions highlights the dialectic nature of the cooperation between the two sides of the god. This has set up the dual functions of the Salii, often referred to War's and Peace's, which are often paired up during the mentoring process of the Salii Acolyte process. Because of working the talismans of the sovereign god they guaranteed alternatively destruction and victory, infertility and plenty. , ruin and success. It is noteworthy that the two groups of Salii did not split their competences so that one group only opened the way to war and the other to peace: they worked together both at the opening and the conclusion of the military season, marking the passage of power from one side of the god to the other. Thus the Salii enacted the dialectic nature present in the warring and peaceful aspect of the Lodark people and Ianarius himself.
The rites of the Salii mimic the passage from peace to war and back to peace by moving between the two poles of the temples in the monthly cycle of March, as well as in the ceremonies of October. The reciprocity of the two sides of the gods' situation physical manifestation is often followed by the motto: "Why are you hidden in peace, and open when the arms have been moved?” and finished with the motto, “Be open, but guard well.”
While the fundamental nature of Ianuarius is debated, in most modern Salii's they view the functions as being organized around a single principle: presiding over all beginnings and transitions, whether abstract or concrete, sacred or profane. Interpretations concerning the god's fundamental nature either limit it to this general function or emphasize a concrete or particular aspect of it (identifying him with light, the sun, the moon, time, movement, years, doorways, bridges, etc.) though some see in the god a sort of cosmological principle, interpreting him as a primal deity. Almost all of these modern explanations were originally formulated by the ancients but have since been absorbed into the modern Salii Mythology. Due to the duality of their deity the mentor/student paring is always of opposing variants. There will always be a War to a Peace, a Beginning to an End, and so on. While they may not always travel to together, all Salii will stay in contact with their other side, sharing visions and omens, making sure the balance is kept. As two sides of the same coin they are connected in a way that often baffles others. Sometimes the connections are romantic, for others familial or platonic, but for all it resonates on a soul-like level that is difficult to replicate if lost.
- Skill Proficiencies: Insight, Religion
- Languages: Two of your choice, most will be proficient in either Primordial in order to communicate with their deity, or Deep Speech, Celestial (Peace) or Infernal (War).
- Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp
Traditional Acolytes might have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.
For Salii this is the Ianua, but you do not reside there, as there is no place to actually reside. Most Ianua are formed a by a walled enclosure with gates at each end and a fountain in the middle of the passage way. No rooms or other doors are present, as the temple is meant to be passed through, either by travellers or soldiers on their way to or returning from war or adventure. At the center of each fountain is contained a statue of the god with the right hand showing this sign for year, the other showing the sign for sky or heavens and twelve altars at his feet symbolize one for each month. Many will stop at the fountain and either traditionally take a sip from the fountain, or toss keys into it asking for blessing or transitioning from one home to the next. Situated between the old Lodark Forum and that statue of King Solas, which had been consecrated by Numa Pompilius himself, is the most famous Ianua in the capital city of the Lodark Empire. In wartime the gates of the Ianua were opened, and in its interior sacrifices were held, soldiers proceeded through and vaticinia were held, to forecast the outcome of military deeds. The doors were closed only during peacetime, an extremely rare event. The function of the Ianua was supposed to be a sort of good omen: in time of peace it was said to close the wars within or to keep peace inside: in times of war it was said to be open to allow the return of the people on duty. The first temple of Ianuarius is said to have been consecrated by the consul Gaius Duilius in 260 BC (Before Conquest) after the Battle of Mylae in the Forum Holitorium and the destruction of the Veii Kingdom, but has since been lost to time.
As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.
This, however, does not apply to most Salii as Ianuarius has no high priest or hierarchy assigned to him, but the King of the Sacred Rites (rex sacrorum) himself carries out his ceremonies at the Capital City and the Salii are often his clerics and occasional Paladins. You have a mentor, your duality opposite (Variants listed below) but other than your direct teacher there is no system of hierarchy. Due to his nature of being the guardian of the Doors, especially to Heaven, many of his clerics are Aasimar in nature, though the duality also attracts many fallen Aasimar and even Tieflings to his cause. Ianuarius had a ubiquitous presence in religious ceremonies throughout the year. As such, Ianuarius was ritually invoked at the beginning of each ceremony, regardless of the main deity honoured on any particular occasion, which also lead to his lack of formal religion but widespread knowledge. Due to this, while you will not find refuge in a specific temple, as many have no priests in residence due to the transitory nature of the shrine. What you will find is that many townsfolk, including nobility and high political power, will seek out your skills in blessings and divintation, with the traditional exchange of food and shelter provided for said services.
The rites concerning Ianuarius are numerous. Owing to the versatile and far reaching character of his basic function marking all beginnings and transitions, his presence is ubiquitous and fragmented. Apart from the rites solemnizing the beginning of the new year and of every month, there were the special times of the year which marked the beginning and closing of the military season, in March and October respectively. Ianitor, another name the Salii go by, means guardian of doorways and as such the rite of the Salii's oiling the posts of the door of a new home or bows of a new ship with wolf fat at their arrival, though not mentioning Ianuarius explicitly, is a rite of passage related to the Ianua and one of many that celebrate the creation nature and journey into the new inherent in your religion.
Each year in March only in the capital city of the Lodark Empire, an Honorary Salii Guard make a procession round the city, dancing and singing the Carmen Saliare. The Honour Salii ended the celebration day by banqueting and Saliaris cena became proverbial for a sumptuous feast. While many true Salii don’t believe in the supremacy of the sacred shield and its divine right to rule, many of them still carry a similar shield due to tradition or superstition and often preside over Feasts and Harvest Celebrations in continuous tradition. This also aids in your need for shelter and food, as in those celebratory months, as well as major landmark celebrations such as weddings, funerals, christenings or naming ceremonies and rites of passage are seen as blessed if your presence and good omens are witnessed at the occasion.
Suggested Characteristics
Acolytes are shaped by their experience in temples or other religious communities. Their study of the history and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.
For Salii, their inclination towards either War or Peace starts during their first communication with Ianarius. Some believe that if they were given a vision of a Beginning- such as ship launch or a cart leaving a city, they are often destined to be a Peace Salii, and an Ending Vision such as an army marching home, a harvest or funeral are often War Salii. Others believe that if the vision is that of a journey, they are often a Peace Salii meant to guide those around them, while War Salii are often given visions of battle fields or of great Armies marching to war. For most, since their skills are shallow and only at the beginning of their studies, they often only see a door opening (War) or a door closing (Peace) often with Ianarius there in a form giving them an omen signalling their next steps.
| d8 | Personality Trait |
|---|---|
| 1 | I idolize a particular hero of my faith, and constantly refer to that person’s deeds and example. |
| 2 | I can find common ground between the fiercest enemies, empathizing with them and always working toward peace. |
| 3 | I see omens in every event and action. The gods try to speak to us, we just need to listen. |
| 4 | Nothing can shake my optimistic attitude. |
| 5 | I quote (or misquote) sacred texts and proverbs in almost every situation. |
| 6 | I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods. |
| 7 | I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me. |
| 8 | I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world. |
| d6 | Ideal |
|---|---|
| 1 | Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful) |
| 2 | Charity. I always try to help those in need, no matter what the personal cost. (Good) |
| 3 | Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic) |
| 4 | Power. I hope to one day rise to the top of my faith’s religious hierarchy. (Lawful) |
| 5 | Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful) |
| 6 | Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. (Any) |
| d6 | Bond |
|---|---|
| 1 | I would die to recover an ancient relic of my faith that was lost long ago. |
| 2 | I will someday get revenge on the corrupt temple hierarchy who branded me a heretic. |
| 3 | I owe my life to the priest who took me in when my parents died. |
| 4 | Everything I do is for the common people. |
| 5 | I will do anything to protect the temple where I served. |
| 6 | I seek to preserve a sacred text that my enemies consider heretical and seek to destroy. |
| d6 | Flaw |
|---|---|
| 1 | I judge others harshly, and myself even more severely. |
| 2 | I put too much trust in those who wield power within my temple’s hierarchy. |
| 3 | My piety sometimes leads me to blindly trust those that profess faith in my god. |
| 4 | I am inflexible in my thinking. |
| 5 | I am suspicious of strangers and expect the worst of them. |
| 6 | Once I pick a goal, I become obsessed with it to the detriment of everything else in my life. |
Some Salli have conjectured that Ianuarius derives his meaning as transitional movement and would then be an action name expressing the idea of going or passing; as from Ianus is derived the word Ianua ("door"), and hence the Ianitor, another name the Salii go by, means "guardian of doorways." This belief leads to a more war-like disposition, as they take the guardianship as the foremost, taking a more hands on approach to solving problems and guiding journeys instead of their more divination based comrades. These Salii are often present at the beginning or ending of many wars or major conflicts, having actively participated in their blessing at the start or finish of the campaign, as their skills are often sought after much like the oracles of ancient times. As such, many of these Salii are actually ones attached to actual Ianua, since they are often sponsored by noble houses, political factions, or ruling forces of that city, however historically these have often been the Salii that are also the easiest to be corrupted, so many tread carefully and keep a nomadic life style to avoid such occurrence once the conflict has completed. Due to the heavy battles and political intrigue that often is attached to a Salli's omens and divination, many live in residence or never travel without their Peace, in order to keep a greater balance and make sure they stay grounded in their scrying and communication, lest they give way to Chaos and give him a foothold in re-entering this plane.
These Salii were, in ancient times, the "leaping priests" and were supposed to have been introduced by King Numa Pompilius and the War Salii are the closest to the original Salii in modern times. They were twelve patrician youths, one fore each month of the year, dressed as archaic warriors: an embroidered tunic, a breastplate, a short red cloak (paludamentum), a sword, and a spiked headdress called an apex. They were charged with the twelve bronze shields called ancilia, which, like the Mycenaean shield, resembled a figure eight. One of the shields was said to have fallen from heaven in the reign of King Numa and eleven copies were made to protect the identity of the sacred shield on the advice of the water elemental Egeria, consort of Numa, who prophesied that wherever that shield was preserved, the people would be the dominant people of the earth. The Honour Salii ended the celebration day by banqueting and Saliaris cena became proverbial for a sumptuous feast. While many true War Salii don’t believe in the supremacy of the sacred shield and its divine right to rule, many of them still carry a similar shield due to tradition or superstition and often preside over Feasts and Harvest Celebrations in continuous tradition.
Because of this background these Salii are often all classified as Death Clerics. As such the follow the same structure as general Death Clerics, but instead of a fascination with death and what causes it they are focused on the balance of life and death and endings- either their prevention of or insuring the finality of the moment.
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with martial weapons.
Reaper
At 1st level, you learn one necromancy cantrip of your choice from any spell list. When you cast a necromancy cantrip that normally targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other.
Channel Divinity: Touch of Death
Starting at 2nd level, you can use Channel Divinity to destroy another creature's life force by touch. When you hit a creature with a melee attack, you can use Channel Divinity to deal extra necrotic damage to the target. The damage equals 5 + twice your cleric level.
Inescapable Destruction
Starting at 6th level, your ability to channel negative energy becomes more potent. Necrotic damage dealt by your cleric spells and Channel Divinity options ignores resistance to necrotic damage.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with necrotic energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an a 1d8 necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Improved Reaper
Starting at 17th level, when you cast a necromancy spell of 1st through 5th level that targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other. If the spell consumes its material components, you must provide them for each target.
Another classification indicated by Macrobius, another great Salii, explains the name Ianarius is from the verb ire ("to go") and based on the interpretation of Ianuarius as the god of beginnings and transitions, is often seen at crossroads or gates, be it physical or metaphorical. Many times he might appear as a wise sage or old man at the edge of the road who often asks pointed questions that eventually allow heroes to find their correct path or guide a weary traveller back home, even if it is just in a vision. As such, those who subscribe to this version are often Lawful Neutral and abstain from interfering instead choosing to guide, either from the edges or from the shadows, with as little interference as possible, often relying on divination and omens as their main communication with their deity. On occasion, Peace Salii can be persuaded to enter the campaign of an adventurer but only if they feel they have been given a sign or omen from their deity.
The Life domain, which is the focus of the Peace Cleric and their belief in the Beginning and Creation forces of Ianarius, is centered on the vibrant positive energy — one of the fundamental forces of the universe — that sustains all life. They promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath, making a perfect foil for War Salii. Ianuarius frequently symbolized change and transitions such as the progress of past to future, from one condition to another, from one vision to another, and due to this they are the more Nomadic of the pairing often having Message as one of their Cantrips in order to communicate with their other half. Due to their God presiding over time, because he could see into the past with one face and into the future with the other, they are more disposed to have visions but have to often scry to find out the moment of their visions (if they are from the past or omens of the future). As Ianuarius was worshipped at the beginnings of the harvest and planting times, as well as at marriages, deaths and other beginnings, of which the Peace Salii are often sought to oversee. Having jurisdiction over beginnings Ianuarius had an intrinsic association with omens and auspices, in fact most Peace Salii study divination as their primary arcana, as they believe that Ianuarius is often sending them signs to guide their transitions from one space to the next.
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with heavy armor.
Disciple of Life
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.
Channel Divinity: Preserve Life
Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.
As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.
Blessed Healer
Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Supreme Healing
Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
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