
The vessel of the twelve hosts 12 souls all with their own personalities and memories all stored within one body.
- Skill Proficiencies: Insight, Performance
- Tool Proficiencies: One musical instrument or artisan's tools of your choice
- Languages: Two of your choice
- Equipment: A small trinket from each soul’s past (e.g., a locket, a child’s toy, a tattered book), a journal for recording their memories, common clothes, and a pouch containing 10 gp.
The souls within you can share their unique experiences and talents, granting you insights and abilities beyond your own. Once per long rest, you can call upon a soul’s expertise. For the next 10 minutes, you gain proficiency in one skill, tool, or weapon that the soul possessed in life.
Additionally, you can use an action to briefly commune with a soul to gain insight into their memories. The DM may provide information relevant to your current situation based on their knowledge or experiences.
Suggested Characteristics
Your unique nature as a host to twelve souls shapes your personality and interactions. Each soul may influence your behavior in subtle or overt ways, creating an ever-shifting blend of traits.
Personality Traits:
- I speak with the wisdom of generations, but sometimes struggle to separate my thoughts from theirs.
- I find myself instinctively using mannerisms or accents that aren’t mine.
- I’m endlessly curious about the world, as each soul sees it through different eyes.
- I value community and connection, carrying the weight of those who once shared a village.
Ideals:
- Unity. We are strongest when we act together. (Good)
- Legacy. The stories and knowledge of the past must never be forgotten. (Neutral)
- Dominance. If I control their voices, I can shape the world. (Evil)
- Freedom. Each soul deserves to live life on their own terms, even if they can’t anymore. (Chaotic)
Bonds:
- The village where these souls lived holds deep significance to me.
- I’m searching for a way to give each soul peace—or a second chance.
- One soul’s memory of a loved one drives me to find and protect them.
- I carry an overwhelming sense of guilt for what happened to them.
Flaws:
- The voices sometimes argue or overwhelm me, leading to indecision.
- I feel compelled to act on the desires of a particular soul, even against my better judgment.
- I worry that without them, I’ll lose a part of who I am.
- I distrust others easily, fearing the
d4 | Personality Trait |
---|---|
1 | I speak with the wisdom of generations, but sometimes struggle to separate my thoughts from theirs. |
2 | I find myself instinctively using mannerisms or accents that aren’t mine. |
3 | I’m endlessly curious about the world, as each soul sees it through different eyes |
4 | I value community and connection, carrying the weight of those who once shared a village. |
d4 | Ideal |
---|---|
1 | Unity. We are strongest when we act together. (Good) |
2 | Legacy. The stories and knowledge of the past must never be forgotten. (Neutral) |
3 | Dominance. If I control their voices, I can shape the world. (Evil) |
4 | Freedom. Each soul deserves to live life on their own terms, even if they can’t anymore. (Chaotic) |
d4 | Bond |
---|---|
1 | The village where these souls lived holds deep significance to me |
2 | I’m searching for a way to give each soul peace—or a second chance. |
3 | One soul’s memory of a loved one drives me to find and protect them. |
4 | I carry an overwhelming sense of guilt for what happened to them |
d4 | Flaw |
---|---|
1 | The voices sometimes argue or overwhelm me, leading to indecision. |
2 | I feel compelled to act on the desires of a particular soul, even against my better judgment. |
3 | I worry that without them, I’ll lose a part of who I am. |
4 | I distrust others easily, fearing they might exploit or harm the souls within me. |
Instead of hosting the full personalities and memories of the villagers, you carry fragments of their thoughts, emotions, or instincts. You may feel flashes of courage, fear, or anger that aren't your own, or recall skills you never learned. This version replaces the feature Echoes of the Many with Soul Instincts.
Whenever you make a saving throw or ability check, you can call on a soul's fragment to give you an edge. Roll a d6 and add it to the roll. You can use this feature a number of times equal to your proficiency bonus, regaining all uses after a long rest.

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