Gunsmith Image

You have dedicated your life to the crafting and maintenance of firearms and ranged weaponry. Whether you learned your craft as an apprentice to a master gunsmith, through rigorous experimentation, or out of necessity in a dangerous frontier, your skills have made you invaluable in a world where such technology is rare and coveted. You have an eye for detail, a steady hand, and a mind that sees mechanisms and blueprints as easily as others see words on a page.

 
Skill Proficiencies: Choose Arcana or Investigation, and Sleight of Hand or Perception.
Tool Proficiencies: Tinker’s Tools and Firearms Crafting Tools (a specialized set of tools for making and repairing firearms and other ranged weapons).
Languages: Your work often leads you to study exotic designs or trade with foreign artisans. You gain proficiency in Dwarvish and one language of your choice, representing a region or culture where firearms or advanced ranged weapons are more common.
Equipment:
  • A set of Tinker’s Tools
  • A blueprint or design for a firearm or ranged weapon you are perfecting
  • A small pouch containing spare parts (springs, screws, and scrap metal)
  • A well-worn set of artisan's clothes
  • A pouch containing 15 gp

 

 
Gunsmith Origin

Your past as a Gunsmith has shaped your skills, outlook, and reputation. Roll on the table below or choose an entry that best aligns with your character's story. Each option provides insight into how you gained your expertise and hints at connections or challenges from your past.

d6 Gunsmith Origin
1 Apprenticed to a Master: You studied under a renowned gunsmith who taught you the secrets of crafting firearms and ranged weapons. Their reputation now shadows your work.
2 Self-Taught Innovator: With nothing but scraps and determination, you taught yourself the art of gunsmithing, creating weapons that defy expectations.
3 Military Engineer: You were once employed to design and repair weapons for a military force, gaining insight into large-scale combat and mass production techniques.
4 Frontier Survivor: Living in a dangerous, lawless region, you developed your gunsmithing skills out of necessity to defend yourself and others.
5 Treasure Hunter: You scavenge ancient ruins and dungeons, learning to reverse-engineer weapons and mechanisms from forgotten civilizations.
6 Black-Market Craftsman: Your weapons are known in underground circles, and you’ve worked for all manner of clients, some of whom might seek your unique skills again—or want you silenced.
 
Feature: Weapon Artificer

Your experience in crafting and maintaining ranged weapons grants you the ability to find, create, and repair them with relative ease. When you come across broken or incomplete firearms or ranged weapons, you can repair them using half the time and materials normally required. Additionally, you can craft simple ranged weapons and ammunition during downtime, provided you have access to your tools and resources.

In regions where firearms are rare, you can establish connections with collectors, tinkerers, and black-market traders who are eager to obtain your work.

 
Suggested Characteristics

The life of a gunsmith often requires precision, patience, and creativity. Some gunsmiths thrive on the thrill of invention, while others view their craft as a solemn duty, knowing that their creations can decide the fate of battles and lives.

d6 Personality Trait
1 I see every mechanism as a puzzle waiting to be solved.
2 I’m always searching for new materials and techniques to improve my designs.
3 I speak in precise, calculated terms, like the mechanisms I craft.
4 I can get lost in my work for hours, forgetting to eat or sleep.
5 I always keep my creations in pristine condition and expect others to do the same.
6 I take pleasure in the chaos my creations can unleash, and I’m always eager to see how far I can push the destructive potential of my designs.
d6 Ideal
1 Innovation: There’s always a better way to design, and I’ll find it. (Chaotic)
2 Precision: The smallest detail can change everything; excellence is in the details. (Lawful)
3 Responsibility: My creations can change the world, for good or ill. (Neutral)
4 Profit: If it’s valuable, I’ll make it and sell it. (Neutral)
5 Protection: I craft weapons to protect the helpless. (Good)
6 Power: My weapons are a means to dominate and control. Those who wield them owe their strength—and their allegiance—to me. (Evil)
d6 Bond
1 My tools and blueprints are my most prized possessions; I’d rather lose everything else.
2 I owe my skill and success to my mentor, who taught me the art of gunsmithing.
3 I’m searching for the secrets of a legendary gunsmith whose work surpasses all others.
4 A weapon I made was used for great evil, and I must atone for it.
5 My greatest creation was stolen, and I’ll do whatever it takes to reclaim it.
6 My greatest creation is my legacy. I will protect it at all costs and ensure no one else can rival its destructive power.
d6 Flaw
1 I can be overly critical of others' craftsmanship.
2 My obsession with perfection often delays my work.
3 I sometimes prioritize my creations over people, even in dire situations.
4 I am quick to anger if someone disrespects my craft or mishandles my work.
5 My inventions sometimes have unexpected, dangerous flaws.
6 I care more about perfecting my weapons than the lives they destroy; people are just test subjects for my craft.
 
Gunsmith Image

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