You were a soldier in the Thayan army, beholden to a Tharchion, Tharchioness, or Zulkir that sought to deploy you against the enemies of the magocracy. Over time you grew to question your orders, quietly at first and then more loudly. One way or another you deserted your post and abandoned your commission. The memories of the atrocities that you were party to, or that you committed, echo in your mind to this day
- Skill Proficiencies: Choose two from among Athletics, Medicine, Perception, Survival
- Tool Proficiencies: Choose one type of gaming set and one vehicle
- Equipment: A Thayan trinket, Thayan citizenship papers, a memento from a member of your platoon or commander (Tharchion, Tharchioness, or Zulkir), a small booklet of Thayan propaganda, and a pouch containing 10 gp.
A Step Too Far - Before you decided that enough was enough and abandoned your post, you were commanded to perform one questionable activity after another. The memory of the final command haunts you to this day.
| d6 | The Final Command |
|---|---|
| 1 | Your discovered your commander was magically charming other members of your platoon. When you voiced concern, you were awarded a promotion and removed from field duty |
| 2 | After several weeks of raids that left caravans destroyed and their supplies completely raided, you found the raider’s lair. Upon discovering that the raiders weren’t quite adults, you were told to recruit them or to let the necromancers do it. |
| 3 | You had guarded the tollhouse for several mostly uneventful months near the distant border. One day while inspecting a wagon, you found it was full of children who were being smuggled out of Thay while their parents stayed behind, so the children might have a better life. Their plight resonated with you on a deep level. |
| 4 | War is terrible for many reasons, but you’ve been unable to reconcile your bloody actions against the reasoning that your commanders kept presenting. |
| 5 | Your unit was always assigned to clear the battlefield. The aftermath became too much to bear, and the dead seem to be getting younger and younger. |
| 6 | After being told for years that the outside world was filled with monstrous people, you were shown kindness after sustaining a life-threatening injury. Their openness has caused your perceptions to shift. |
Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone. (This feature originally appeared in Van Richten’s Guide to Ravenloft)







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