
You’ve earned a reputation not through brute force, but through your quick wit and unconventional plans. Whether on the battlefield, in politics, or at a gambling table, your strategic thinking is unmatched. Your talents lie in making the impossible seem inevitable, and the absurd become a winning move.
You can use your wit and decision making framework that you've learned from your clan to plan out a sort of heist. If the DM allows it, you may initiate your feature where you are temporarily put in the seat of a narrator where you as the character is able to describe how the party would go about with a heist or a goal you all want to achieve. You can try to describe possible altercations that might occur during the probable action and how the party or individual members from the party (actual checks can be made during this narration) is able to solve them and continue.
If the narration has a successful end, realistically plausable, fits the nature of the party and how a scenario you're in would typically play out, the DM may have a final say on whether or not reality plays out the way your character had just described it as if your party had done what your character had described. If the narration fails or the DM disagrees, then your narration does not become reality, as if you were hushed, stopped, or silenced by someone.

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