You spent much of your youth serving a master who owned you. Whether born into the life or captured and or sold into it, it has been the only life you knew up until recently. You are free now, whether through escaping your master or through some other method. Now you must face life without a stern hand to direct your actions.
- Ability Scores: Constitution, Dexterity, Charisma
- Feat: Skilled
- Skill Proficiencies: Insight and Performance
- Tool Proficiencies: Choose one kind of Musical Instrument
- Equipment: Choose A or B: (A) Musical Instrument (same as above), Mirror, Perfume, Traveler’s Clothes, 15 GP; or (B) 50 GP
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