A mutate is a creature that possesses a genetic trait called the X-gene. It causes the mutate to develop genetic abnormalities that manifest at puberty. Mutates are sometimes revered, but are usually persecuted by traditional humans. They are believed to be the evolutionary progeny of their respective species and are considered the next stage in evolution.
- Skill Proficiencies: Choose two of the following: Acrobatics, Athletics, Nature, Perception, Medicine, Stealth or Survival.
- Tool Proficiencies: Choose one of the following: Disguise kit, Herbalism Kit, Tinkers Tools
- Equipment: Choose A, B, C, or D: (A) Disguise Kit, 2 Daggers, Crowbar, 2 Pouches, Traveler's Clothes, 16 GP; (B) Tinkers Tools, Club, Dungeoneer's Pack, Traveler's Clothes, 16 GP; (C) Herbalism Kit, Quarterstaff (Arcane Focus), Scholar's Pack, Traveler's Clothes, 16 GP; or (D) 50 GP
Mutate Types
Mutates come in three main types:
Teleporters, Healers, and Psionics
| d3 | Mutate Types |
|---|---|
| 1 | Teleporter |
| 2 | Healer |
| 3 | Psionic |
Spell List
| Spell Level | Spells |
|---|---|
| 1st | absorb elements, cure wounds |
| 2nd | misty step |
| 6th | blade barrier |
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/16/2025 12:11:09 AM
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3
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1
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1.0
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Coming Soon
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