Minion Trap Builder Image

You have worked for an evil master for most of your life. You were tasked with the creation, construction, and upkeep of of the traps in your master's lair. You can create your traps in many different environments. Whether that's the cavernous lair of an ancient dragon, the mansion of a vampire Lord, the dungeon of a beholder, or the tower of an evil wizard. You nimbly craft intricate mechanisms, enchant magical runes, and other obstacles to keep pesky adventurers from your master's treasure. 

 
Skill Proficiencies: Investigation, Sleight of Hand
Tool Proficiencies: Thieves' Tools, Tinker's Tools
Languages: The language of your master (if not already known).
Equipment: Crowbar, Chain (10 feet), Hempen Rope (50 feet), Common Clothes, Hammer and Pitons (10), pouch of 15 gp.
 
Feature: Maintenance Passages

Having worked in various lairs you are familiar with the common placement of maintenance passageways, control panels, and storage compartments. When entering an area you know is trapped you can detect any non-magical passages, panels, and storage rooms if there are any in the area, and magical ones by making an INT check (investigation) with advantage. Your access through the maintenance passageways may be limited to the average size of the minions working in that lair.

 
Suggested Characteristics

d8 Personality Traits

1. I am a person of few words, the quality of my creations speak for themselves.

2. I believe my master to be all powerful, no being can defeat them.

3. I only use the best materials for my traps so they rarely need repairs.

4. I use every material in my disposal no matter how strange.

5. I love to collect strange objects as treasures and name them.

6. Flattery is my preferred trick for getting what I want.

7. I love a good insult, even one directed at me.

8. I tend to use my own names for tools instead of their proper ones.

d6 Ideal

1. Loyalty. I would stand and defend my master no matter how dangerous the situation (Good)

2. Tradition. There are certain roles that each person plays in their life and they should stick to them (Lawful)

3. Greed. I desire the wealth and power that my master possesses and with do whatever it takes to obtain it. (Evil)

4. Playful. Non-lethal traps can make the best practical jokes, even if their played on me (Chaotic)

5. Sturdy. If something isn't built the best it can be then it isn't worth building at all (Any)

6. Live and Let Live. Meddling in the affairs of others only causes trouble (Neutral)

d6 Bond

1. I upset my previous master and was kicked out of their lair. I vowed to make my own lair and to become more successful than they ever will.

2. Another minion took the blame for a trap that i botched. I am forever grateful to them.

3. I have an unrequited love with my master that can never come to light.

4. My apprentice is like my child and I would protect them with my life.

5. I vow to make the greatest trap in my generation.

6. My master was murdered by their rival, and I would stop at nothing to avenge their death. 

d6 Flaw

1. I am easily distracted by shiny objects.

2. I tell tall tales to seem more important than I actually am.

3. If left on my own I will work without food or rest.

4. I have trouble trusting anyone who isn't my master.

5. I don't mind making those caught in my traps suffer before they die.

6. When one of my creations doesn't work the way I want it to I throw a temper tantrum. 

 
Minion Trap Builder Image

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