You have been a member of a performing circus since you were a child, learning to juggle, trick-shoot, tumble, fast-talk, and above all, grift. Towns love to see you arrive, hate to see you stay, and loathe you once you have left.
You have honed your skills at telling tall tales, running elaborate cons, and rapid fire delivery, but stay too long and it all comes crashing down. You may roleplay your way out of a sticky situation, lower the price of a nonmagical item by 10%, increase the price of an item you sell by 10%, or trick someone into buying you a meal by making a DC5 charisma check and confabulating a nonsense story that will fool one person. Each time you use this skill again the DC increases by 5. The DC resets to 5 once you have moved to a new location.
The DC starts at 10 in a small city, and 15 in a large one.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/14/2025 9:34:44 AM
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3
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2
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Coming Soon
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