A possessed, infected, cursed, troubled, or undead individual. You have several options, but may only choose one: ghost, conduit, eldritch mind, zombie, vampirism, or skeleton.
- Skill Proficiencies: Choose two from among Arcana, Investigation, Religion, or Survival
All options have their own different proficiency or skill, some more helpful than others. You have the option of choosing or rolling a d6.
Ghost: You are a lost soul from beyond the grave inhabiting the body of another. Once per night, you can separate and terrify a target with your ghostly visage: DC 14 Wisdom save for the possibility of d12 damage. If you are reduced to 1 HP or somehow exorcised from your vessel, you become incorporeal and must find a new host in 6 hours or dissipate into the void. Possessing a new target: DC 16 Wisdom save.
Conduit: Restless spirits often use you to communicate with the corporeal world. Every day at dawn, roll a D20 for access to a random spell. You may use that spell once without using a spell slot. If you do not use that spell by the next dawn, you lose 2 HP.
Eldritch mind: Something dark and terrible wells in your unconscious thoughts. You are drawn to The Deep and are prone to nightmarish visions of antediluvian horrors. Every time combat starts, roll a DC 12 Intelligence saving throw to attempt to control your thoughts. On a successful save, you gain 2 to your AC. On a failure, you are frightened for one minute.
Zombie: You are secretly a zombie. Your flesh slowly rots and falls from your skin. You lose d4 HP every day that you do not consume human flesh. Eating a human brain restores 2d6 HP. As long as your brain is intact, you maintain control of your body and urges. If not, you become a part of the Scourge.
Vampirism: You have been infected by a fiendish creature. You cannot be healed by resting or other normal means, but drinking fresh animal blood restores d4 HP and fresh human blood d6 HP. You are faster at night and your movement increases to 40 feet a turn, but you feel almost hungover in the sunlight and gain -2 to Constitution saves.
Skeleton: You are an undead skeleton reanimated by unknowable dark magic, but somehow possessing free will. If you are killed, reroll the damaged dice that killed you. On a 6 or less, your bones reform and turn you back to life with 1 HP.
| d6 | Dealer's Choice |
|---|---|
| 1 | You are a lost soul from beyond the grave inhabiting the body of another. |
| 2 | Restless spirits use you to communicate with the corporeal world. |
| 3 | Something dark and terrible wells in your unconscious thoughts. |
| 4 | You are secretly a zombie. |
| 5 | You have been infected by a fiendish creature and must drink blood. |
| 6 | You are an undead skeleton reanimated by unknowable dark magic, but somehow possessing free will. |
Suggested Characteristics
| d8 | Personality Trait |
|---|---|
| 1 | I don’t run from evil. Evil runs from me. |
| 2 | I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness. |
| 3 | I spend money freely and live life to the fullest, knowing that tomorrow I might die. |
| 4 | I live for the thrill of the hunt. |
| 5 | I don’t talk about the thing that torments me. I’d rather not burden others with my curse. |
| 6 | I expect danger around every corner. |
| 7 | I refuse to become a victim, and I will not allow others to be victimized. |
| 8 | I put no trust in divine beings. |
| d6 | Ideal |
|---|---|
| 1 | I try to help those in need, no matter what the personal cost. (Good) |
| 2 | I’ll stop the spirits that haunt me or die trying. (Any) |
| 3 | I kill monsters to make the world a safer place, and to exorcise my own demons. (Good) |
| 4 | I have a dark calling that puts me above the law. (Chaotic) |
| 5 | I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful) |
| 6 | I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil) |
| d6 | Bond |
|---|---|
| 1 | I keep my thoughts and discoveries in a journal. My journal is my legacy. |
| 2 | I would sacrifice my life and my soul to protect the innocent. |
| 3 | My torment drove away the person I love. I strive to win back the love I’ve lost. |
| 4 | A terrible guilt consumes me. I hope that I can find redemption through my actions. |
| 5 | There’s evil in me, I can feel it. It must never be set free. |
| 6 | I have a child to protect. I must make the world a safer place for him (or her). |
| d6 | Flaw |
|---|---|
| 1 | I have certain rituals that I must follow every day. I can never break them. |
| 2 | I assume the worst in people. |
| 3 | I feel no compassion for the dead. They’re the lucky ones. |
| 4 | I have an addiction. |
| 5 | I am a purveyor of doom and gloom who lives in a world without hope. |
| 6 | I talk to spirits that no one else can see. |