You were a travelling fortune teller. Or maybe a hermited oracle with some divine powers. Some say you attained insight in ultimate or hidden truths, and to human transformation supported by various practices and experiences.
- Ability Scores: Dexterity, Intelligence, Charisma
- Feat: Magic Initiate (Cleric)
- Skill Proficiencies: Sleight of Hand and Insight
- Tool Proficiencies: Thieves’ Tools
- Equipment: Choose A or B: (A) Dagger, Thieves’ Tools, Arcane Focus, 2 Pouches, Traveler’s Clothes, 8 GP; or (B) 50 GP
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